Well no errors it is just that there is no animation at all. Now did I read somewhere that UE4 doesn't support nulls as weights for mesh or?
On Tue, Mar 10, 2015 at 3:13 PM, Nicolas Esposito <[email protected]> wrote: > What error do you get Mirko? if its multiple roots you need to modify the > joint structure. > I suggest you ( if you have the possibility ) to give ART plugin for Maya > a try and check the joint structure there to see how everything is setup. > > 2015-03-10 15:02 GMT+01:00 Mirko Jankovic <[email protected]>: > >> Hey, >> Anyone had any luck exporting character rigged with GEAR from SI to UE4? >> Species does work but so far no luck with Gear at all. >> >> On Tue, Feb 17, 2015 at 12:11 AM, Nicolas Esposito <[email protected]> >> wrote: >> >>> For quick animation testing I usually attach a play animation node right >>> after the Event Begin Play node, so that every time I hit play/simulate, I >>> have the animation running... >>> Situation is different if you're testing a character movement set, which >>> is far more complicated, but yes, in general you do everything using >>> Blueprints, and of course then you put the Blueprint Actor you created >>> inside the scene ;) >>> >>> 2015-02-16 20:49 GMT+01:00 Francisco Criado <[email protected]>: >>> >>>> Hi Tim, >>>> >>>> already fixef it, couldn´t find the animation properties in 4.7, seems >>>> ue changed some menues from 4.5 :) >>>> >>>> Thanks again. >>>> >>>> F. >>>> >>>> >>>> 2015-02-16 15:58 GMT-03:00 Tim Leydecker <[email protected]>: >>>> >>>> Hi Francisco, >>>>> >>>>> I can´t help you much further, I´ve only spent some 10-35 hrs with UE4 >>>>> sofar. Poking, mostly. >>>>> >>>>> That said, you might want to check your Epic Games Launcher for the >>>>> download of >>>>> >>>>> "Content Examples" >>>>> >>>>> It´s a bunch of very helpful levels, you may have luck finding >>>>> something in the Blueprints of the: >>>>> >>>>> "Animation" level >>>>> >>>>> It´s a variety of examples on how to trigger/set up animations using >>>>> different blueprints&approaches. >>>>> >>>>> Cheers, >>>>> >>>>> >>>>> tim >>>>> >>>>> >>>>> >>>>> >>>>> Am 16.02.2015 um 18:34 schrieb Francisco Criado: >>>>> >>>>> Hi Tim and Nicolas, >>>>>> thanks for responses, i had no issue exporting the animation from >>>>>> Softimage, found that i wasnt importing it in the correct way in UE. Also >>>>>> found that to make animation work on unreal it has to be loaded through >>>>>> animation blueprints. Already made the animation graph work, where i see >>>>>> my >>>>>> imported animation working, but still it seems i have something missing >>>>>> on >>>>>> the event graph cause when i hit play on editor, i dont see any animation >>>>>> happeinng :s >>>>>> >>>>>> Thanks in advance, >>>>>> F. >>>>>> >>>>>> >>>>> >>>> >>>> >>>> -- >>>> >>>> >>>> >>> >> >

