Well no errors it is just that there is no animation at all.
Now did I read somewhere that UE4 doesn't support nulls as weights for mesh
or?

On Tue, Mar 10, 2015 at 3:13 PM, Nicolas Esposito <[email protected]> wrote:

> What error do you get Mirko? if its multiple roots you need to modify the
> joint structure.
> I suggest you ( if you have the possibility ) to give ART plugin for Maya
> a try and check the joint structure there to see how everything is setup.
>
> 2015-03-10 15:02 GMT+01:00 Mirko Jankovic <[email protected]>:
>
>> Hey,
>> Anyone had any luck exporting character rigged with GEAR from SI to UE4?
>> Species does work but so far no luck with Gear at all.
>>
>> On Tue, Feb 17, 2015 at 12:11 AM, Nicolas Esposito <[email protected]>
>> wrote:
>>
>>> For quick animation testing I usually attach a play animation node right
>>> after the Event Begin Play node, so that every time I hit play/simulate, I
>>> have the animation running...
>>> Situation is different if you're testing a character movement set, which
>>> is far more complicated, but yes, in general you do everything using
>>> Blueprints, and of course then you put the Blueprint Actor you created
>>> inside the scene ;)
>>>
>>> 2015-02-16 20:49 GMT+01:00 Francisco Criado <[email protected]>:
>>>
>>>> Hi Tim,
>>>>
>>>> already fixef it, couldn´t find the animation properties in 4.7, seems
>>>> ue changed some menues from 4.5 :)
>>>>
>>>> Thanks again.
>>>>
>>>> F.
>>>>
>>>>
>>>> 2015-02-16 15:58 GMT-03:00 Tim Leydecker <[email protected]>:
>>>>
>>>> Hi Francisco,
>>>>>
>>>>> I can´t help you much further, I´ve only spent some 10-35 hrs with UE4
>>>>> sofar. Poking, mostly.
>>>>>
>>>>> That said, you might want to check your Epic Games Launcher for the
>>>>> download of
>>>>>
>>>>> "Content Examples"
>>>>>
>>>>> It´s a bunch of very helpful levels, you may have luck finding
>>>>> something in the Blueprints of the:
>>>>>
>>>>> "Animation" level
>>>>>
>>>>> It´s a variety of examples on how to trigger/set up animations using
>>>>> different blueprints&approaches.
>>>>>
>>>>> Cheers,
>>>>>
>>>>>
>>>>> tim
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> Am 16.02.2015 um 18:34 schrieb Francisco Criado:
>>>>>
>>>>>  Hi Tim and Nicolas,
>>>>>> thanks for responses, i had no issue exporting the animation from
>>>>>> Softimage, found that i wasnt importing it in the correct way in UE. Also
>>>>>> found that to make animation work on unreal it has to be loaded through
>>>>>> animation blueprints. Already made the animation graph work, where i see 
>>>>>> my
>>>>>> imported animation working, but still it seems i have something missing 
>>>>>> on
>>>>>> the event graph cause when i hit play on editor, i dont see any animation
>>>>>> happeinng  :s
>>>>>>
>>>>>> Thanks in advance,
>>>>>> F.
>>>>>>
>>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>>
>>>>
>>>>
>>>
>>
>

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