sorry, i was unclear
i can make a curve circle, but it won't be "3d" like the sphere icon null is in
Softimage, unless i duplicate and rotate the duplicate 90 degreesi can make a
curve box, but i won't be "3d" like the box icon null is in Softimage.......
not a huge deal, but if there's an easy way to replicate my Softimage workflow
without writing scripts.....i'd like to do that.
j
On Wednesday, February 18, 2015 10:37 AM, Eric Thivierge
<[email protected]> wrote:
I'm not sure what you mean by curves are 2d. You can draw curves to be more
than just flat shapes. If you look around for some rigging tools (cgMonks comes
to mind), there are some tools to create curve control objects.
I saw this video yesterday that may help too in terms of creating control
objects that are made up of multiple curve shapes:
https://www.youtube.com/watch?v=O0QOnLq93Z0
Eric T.
On 2/18/2015 10:31 AM, john clausing wrote:
hey y'all,
i typically (in Soft) set up a translational and rotational hierarchy with
nulls and make the icons look like a "box" and "sphere" with Soft's ability to
change the look of the nulls....scaling too. then, i'm free to select these in
any window and animate......
the closest analog to this in Maya seem to be either using primitive volumes
or curves. the problem being that primitive volumes render, and curves are 2d.
i could use "groups", but these are just nulls without shape i've asked on the
Maya help group, and was asked...."why would you do that". really wasn't very
helpful.
does anyone have a simple solution in Maya to use my tried and true workflow
from Soft?
thanks guys,
john