Have the ability to write scripts is not a bad thing at all! Just do it once (graphically, by pointing and clicking), copy the log into your script editor and drag it to a shelf (or you can invest on yourself by understanding and cleaning up the log).
On Thu, Feb 19, 2015 at 2:43 AM, john clausing <[email protected]> wrote: > sorry, i was unclear > > i can make a curve circle, but it won't be "3d" like the sphere icon null > is in Softimage, unless i duplicate and rotate the duplicate 90 degrees > i can make a curve box, but i won't be "3d" like the box icon null is in > Softimage....... > > not a huge deal, but if there's an easy way to replicate my Softimage > workflow without writing scripts.....i'd like to do that. > > j > > > On Wednesday, February 18, 2015 10:37 AM, Eric Thivierge < > [email protected]> wrote: > > > I'm not sure what you mean by curves are 2d. You can draw curves to be > more than just flat shapes. If you look around for some rigging tools > (cgMonks comes to mind), there are some tools to create curve control > objects. > > I saw this video yesterday that may help too in terms of creating control > objects that are made up of multiple curve shapes: > https://www.youtube.com/watch?v=O0QOnLq93Z0 > > Eric T. > > On 2/18/2015 10:31 AM, john clausing wrote: > > hey y'all, > > i typically (in Soft) set up a translational and rotational hierarchy > with nulls and make the icons look like a "box" and "sphere" with Soft's > ability to change the look of the nulls....scaling too. then, i'm free to > select these in any window and animate...... > > the closest analog to this in Maya seem to be either using primitive > volumes or curves. the problem being that primitive volumes render, and > curves are 2d. i could use "groups", but these are just nulls without shape > i've asked on the Maya help group, and was asked...."why would you do > that". really wasn't very helpful. > > does anyone have a simple solution in Maya to use my tried and true > workflow from Soft? > > thanks guys, > > john > > > > >

