Not out of the box. You need a plug-in for that. :) But people do have tools already built that have predefined 3D shapes that you just click a button and it creates the object for you. No scripts needed.

Eric T.

On 2/18/2015 10:43 AM, john clausing wrote:
sorry, i was unclear

i can make a curve circle, but it won't be "3d" like the sphere icon null is in Softimage, unless i duplicate and rotate the duplicate 90 degrees i can make a curve box, but i won't be "3d" like the box icon null is in Softimage.......

not a huge deal, but if there's an easy way to replicate my Softimage workflow without writing scripts.....i'd like to do that.

j


On Wednesday, February 18, 2015 10:37 AM, Eric Thivierge <[email protected]> wrote:


I'm not sure what you mean by curves are 2d. You can draw curves to be more than just flat shapes. If you look around for some rigging tools (cgMonks comes to mind), there are some tools to create curve control objects.

I saw this video yesterday that may help too in terms of creating control objects that are made up of multiple curve shapes:
https://www.youtube.com/watch?v=O0QOnLq93Z0

Eric T.

On 2/18/2015 10:31 AM, john clausing wrote:
hey y'all,

i typically (in Soft) set up a translational and rotational hierarchy with nulls and make the icons look like a "box" and "sphere" with Soft's ability to change the look of the nulls....scaling too. then, i'm free to select these in any window and animate......

the closest analog to this in Maya seem to be either using primitive volumes or curves. the problem being that primitive volumes render, and curves are 2d. i could use "groups", but these are just nulls without shape i've asked on the Maya help group, and was asked...."why would you do that". really wasn't very helpful.

does anyone have a simple solution in Maya to use my tried and true workflow from Soft?

thanks guys,

john




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