Hi, I´m following this: http://softimage.wiki.softimage.com/xsidocs/ICE_particle_shaders_SpritesonICEParticles.htm
and this: http://xsisupport.com/2010/02/21/sprite-sequences-on-ice-particles/ ..to get an image sequence into instances on ICE. Works well. The shader reads, I cycle, etc.. But once I connect the mib_twosided into the diffuse port of the main material (a phong), then all goes kaput. I only see the first frame of the sequence. I´m using the attribute MySpriteID on the time source parameter for the image sequence. The general idea is to generate a bunch of pictures : front side with the picture, back side white texture. What should I check to keep this working? Thanks. David R.

