Hi, I´m following this:
http://softimage.wiki.softimage.com/xsidocs/ICE_particle_shaders_SpritesonICEParticles.htm

and this:
http://xsisupport.com/2010/02/21/sprite-sequences-on-ice-particles/

..to get an image sequence into instances on ICE. Works well. The shader
reads, I cycle, etc..

But once I connect the mib_twosided into the diffuse port of the main
material (a phong), then all goes kaput. I only see the first frame of the
sequence. I´m using the attribute MySpriteID on the
time source parameter for the image sequence.

The general idea is to generate a bunch of pictures : front side with the
picture, back side white texture.

What should I check to keep this working?

Thanks.
David R.

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