I had a color correction before entering the material, correctnig gamma to 1/2.2. That messed up everything. I plugged one by one, and not the color correction. I know: weird. It is solved now. Thank you guys.
On Thu, Feb 19, 2015 at 6:16 PM, Lp3dsoft <[email protected]> wrote: > Is the FrontBack switch any better, that can go before the illumination > shader > > > On 19 Feb 2015, at 21:56, Jeff McFall <[email protected]> wrote: > > Not sure if this is it but isn’t the mib_twosided meant to be placed > after the illumination shader and not before? > > > > So that you essentially have two distinct materials/w texture plugged into > mib_twosided > one for front and one for back. > > > > > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Pierre Schiller > *Sent:* Thursday, February 19, 2015 4:42 PM > *To:* [email protected] > *Subject:* ICE instances with sequence sprite particles - double side? > > > > Hi, I´m following this: > > http://softimage.wiki.softimage.com/xsidocs/ICE_particle_shaders_SpritesonICEParticles.htm > > and this: > http://xsisupport.com/2010/02/21/sprite-sequences-on-ice-particles/ > > > > ..to get an image sequence into instances on ICE. Works well. The shader > reads, I cycle, etc.. > > But once I connect the mib_twosided into the diffuse port of the main > material (a phong), then all goes kaput. I only see the first frame of the > sequence. I´m using the attribute MySpriteID on the > > time source parameter for the image sequence. > > The general idea is to generate a bunch of pictures : front side with the > picture, back side white texture. > > What should I check to keep this working? > > Thanks. > David R. > > > > -- Portfolio 2013 <http://be.net/3dcinetv> Cinema & TV production Video Reel <https://vimeo.com/3dcinetv/reel2012>

