I had a color correction before entering the material, correctnig gamma to
1/2.2. That messed up everything.
I plugged one by one, and not the color correction. I know: weird. It is
solved now.
Thank you guys.

On Thu, Feb 19, 2015 at 6:16 PM, Lp3dsoft <[email protected]> wrote:

> Is the FrontBack switch any better, that can go before the illumination
> shader
>
>
> On 19 Feb 2015, at 21:56, Jeff McFall <[email protected]> wrote:
>
>  Not sure if this is it but isn’t the mib_twosided meant to be placed
> after the illumination shader and not before?
>
>
>
> So that you essentially have two distinct materials/w texture plugged into 
> mib_twosided
> one for front and one for back.
>
>
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Pierre Schiller
> *Sent:* Thursday, February 19, 2015 4:42 PM
> *To:* [email protected]
> *Subject:* ICE instances with sequence sprite particles - double side?
>
>
>
> Hi, I´m following this:
>
> http://softimage.wiki.softimage.com/xsidocs/ICE_particle_shaders_SpritesonICEParticles.htm
>
> and this:
> http://xsisupport.com/2010/02/21/sprite-sequences-on-ice-particles/
>
>
>
> ..to get an image sequence into instances on ICE. Works well. The shader
> reads, I cycle, etc..
>
> But once I connect the mib_twosided into the diffuse port of the main
> material (a phong), then all goes kaput. I only see the first frame of the
> sequence. I´m using the attribute MySpriteID on the
>
> time source parameter for the image sequence.
>
> The general idea is to generate a bunch of pictures : front side with the
> picture, back side white texture.
>
> What should I check to keep this working?
>
> Thanks.
> David R.
>
>
>
>


-- 
Portfolio 2013 <http://be.net/3dcinetv>
Cinema & TV production
Video Reel <https://vimeo.com/3dcinetv/reel2012>

Reply via email to