Is the FrontBack switch any better, that can go before the illumination shader
On 19 Feb 2015, at 21:56, Jeff McFall <[email protected]> wrote: > Not sure if this is it but isn’t the mib_twosided meant to be placed after > the illumination shader and not before? > > So that you essentially have two distinct materials/w texture plugged into > mib_twosided one for front and one for back. > > > From: [email protected] > [mailto:[email protected]] On Behalf Of Pierre Schiller > Sent: Thursday, February 19, 2015 4:42 PM > To: [email protected] > Subject: ICE instances with sequence sprite particles - double side? > > Hi, I´m following this: > http://softimage.wiki.softimage.com/xsidocs/ICE_particle_shaders_SpritesonICEParticles.htm > > and this: http://xsisupport.com/2010/02/21/sprite-sequences-on-ice-particles/ > > ..to get an image sequence into instances on ICE. Works well. The shader > reads, I cycle, etc.. > > But once I connect the mib_twosided into the diffuse port of the main > material (a phong), then all goes kaput. I only see the first frame of the > sequence. I´m using the attribute MySpriteID on the > time source parameter for the image sequence. > > The general idea is to generate a bunch of pictures : front side with the > picture, back side white texture. > > What should I check to keep this working? > > Thanks. > David R. >

