Is the FrontBack switch any better, that can go before the illumination shader

On 19 Feb 2015, at 21:56, Jeff McFall <[email protected]> wrote:

> Not sure if this is it but isn’t the mib_twosided meant to be placed after 
> the illumination shader and not before?
>  
> So that you essentially have two distinct materials/w texture plugged into 
> mib_twosided  one for front and one for back.
>  
>  
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Pierre Schiller
> Sent: Thursday, February 19, 2015 4:42 PM
> To: [email protected]
> Subject: ICE instances with sequence sprite particles - double side?
>  
> Hi, I´m following this: 
> http://softimage.wiki.softimage.com/xsidocs/ICE_particle_shaders_SpritesonICEParticles.htm
> 
> and this: http://xsisupport.com/2010/02/21/sprite-sequences-on-ice-particles/
>  
> ..to get an image sequence into instances on ICE. Works well. The shader 
> reads, I cycle, etc..
> 
> But once I connect the mib_twosided into the diffuse port of the main 
> material (a phong), then all goes kaput. I only see the first frame of the 
> sequence. I´m using the attribute MySpriteID on the 
> time source parameter for the image sequence.
> 
> The general idea is to generate a bunch of pictures : front side with the 
> picture, back side white texture.
> 
> What should I check to keep this working?
> 
> Thanks.
> David R.
>  

Reply via email to