one thng that I would like to see is workflow in case of changes to mesh with animation already done in akeyatsu. hoe it deals with numerous changes down the road , mesh wise, remodeling and adding/removing parts
On Sun, Feb 22, 2015 at 11:16 AM, Jordi Bares Dominguez < [email protected]> wrote: > The whole rigging & animation paradigm is simply crippling animators and > pimping it does not really help, this part of our workflow should change > massively and I see akeytsu as the the first of many to come. > > jb > > > On 22 Feb 2015, at 04:58, Mario Reitbauer <[email protected]> > wrote: > > Well at least in maya this is allready possible isnt it ? > At least I saw a rig which didnt use any controllers. > > 2015-02-21 1:12 GMT+01:00 Greg Punchatz <[email protected]>: > >> ^^THAT^^ I have been talking about interacting wanting to have the mesh >> have hot spots for years.. please get rid of all that visual clutter >> between me and my character. >> >> G >> >> On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata <[email protected]> >> wrote: >> >>> I hope something revolutionary comes out for rigging/ animation comes >>> out like >>> zbrush did to modeling. >>> >>> https://vimeo.com/103633309 >>> this one sure is neat >>> >>> On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek <[email protected]> >>> wrote: >>> >>>> I was looking forward to this one too. >>>> They wanted to release in fall last year, but are delayed as it seems. >>>> From its description it looks like a technical preview of what could be >>>> achieved with Fabric's Kraken one day, at least as far as encapsulation >>>> and rig complexity is concerned :-) >>>> >>>> There is also this: http://en.esotericsoftware.com/spine-in-depth >>>> >>>> but it's strictly 2D. >>>> >>>> Yes !!! i was looking for this the other day, but couldn't remember the >>>> name. >>>> >>>> On 19 February 2015 at 14:00, Marco Peixoto <[email protected]> wrote: >>>> >>>>> Really need to try it on, so far im not impressed on its UI, but of >>>>> course its a first impression and its "outside" of what im used so I think >>>>> its a bit normal :) >>>>> >>>>> Now it seems it only exports FBX and I guess its more targeted for >>>>> Game Animation, since the rig is Pre Built and doesn't seem to have extra >>>>> deformation than the regular Bone Chains. >>>>> >>>>> Nevertheless its a vey welcome adition to the field of CA Maya >>>>> dominated :D >>>>> >>>>> On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez < >>>>> [email protected]> wrote: >>>>> >>>>>> It looks like a very interesting software, working on bare bones with >>>>>> nice manipulation modes. With a traditional animation approach. >>>>>> >>>>>> https://www.youtube.com/watch?v=74eSHxwoGdQ >>>>>> >>>>> >>>>> >>>> >>>> >>>> >>>> -- >>>> >>>> ----------------------------------------------------- >>>> Stefan Kubicek [email protected] >>>> <%[email protected]%22+%[email protected]%3E> >>>> ----------------------------------------------------- >>>> Alfred Feierfeilstraße 3 >>>> A-2380 Perchtoldsdorf bei Wien >>>> Phone: +43 (0) 699 12614231 >>>> www.keyvis.at >>>> This email and its attachments are >>>> confidential and for the recipient only >>>> >>> >>> >> > >

