Tuck and Roll Jordi !
________________________________
From: Rob Wuijster [[email protected]]
Sent: 26 February 2015 12:09 PM
To: [email protected]
Subject: Re: akeytsu animation software demo

it seems the black choppers got to Jordi..... ;-)

Rob

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On 26-2-2015 10:44, Jordi Bares Dominguez wrote:
The whole rigging paradigm is simply crippling animators and pimping it does 
not really help, this part of our workflow should change massively and I see 
akeytsu as the the first of many to come.

It is insanity the level of micromanagement required to build a human rig, it 
is time for packages to provide such primitive objects and be able to play like 
lego with them.

The fact that some rigging TD uses M



On 22 Feb 2015, at 04:58, Mario Reitbauer 
<[email protected]<mailto:[email protected]>> wrote:

Well at least in maya this is allready possible isnt it ?
At least I saw a rig which didnt use any controllers.

2015-02-21 1:12 GMT+01:00 Greg Punchatz 
<[email protected]<mailto:[email protected]>>:
^^THAT^^  I have been talking about interacting wanting to have the mesh have 
hot spots for years.. please get rid of all that visual clutter between me and 
my character.

G

On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata 
<[email protected]<mailto:[email protected]>> wrote:
I hope something revolutionary comes out for rigging/ animation comes out like
zbrush did to modeling.

https://vimeo.com/103633309
this one sure is neat

On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek 
<[email protected]<mailto:[email protected]>> wrote:
I was looking forward to this one too.
They wanted to release in fall last year, but are delayed as it seems.
>From its description it looks like a technical preview of what could be 
>achieved with Fabric's Kraken one day, at least as  far as encapsulation and 
>rig complexity is concerned :-)

There is also this: http://en.esotericsoftware.com/spine-in-depth

but it's strictly 2D.

Yes !!! i was looking for this the other day, but couldn't remember the name.

On 19 February 2015 at 14:00, Marco Peixoto 
<[email protected]<mailto:[email protected]>> wrote:
Really need to try it on, so far im not impressed on its UI, but of course its 
a first impression and its "outside" of what im used so I think its a bit 
normal :)

Now it seems it only exports FBX and I guess its more targeted for Game 
Animation, since the rig is Pre Built and doesn't seem to have extra 
deformation than the regular Bone Chains.

Nevertheless its a vey welcome adition to the field of CA Maya dominated :D

On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez 
<[email protected]<mailto:[email protected]>> wrote:
It looks like a very interesting software, working on bare bones with nice 
manipulation modes. With a traditional animation approach.

https://www.youtube.com/watch?v=74eSHxwoGdQ





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