Thanks Paul,
I'll take a look on si-community. Looks exciting though.

On 12 March 2015 at 11:24, Paul Doyle <technove...@gmail.com> wrote:

> Hi Chris - there are a few people from this list on our alpha, so they
> might come and answer that question.
>
> Lifted from my response to a similar question on si-community:
>
> That's a really lengthy topic that I would rather someone like EricT
>> covered  I also don't want to get into 'but ICE can do that...'
>> conversations. ICE is a great system, but unfortunately it's stuck within
>> Softimage. The biggest differences that I usually raise:
>> 1) Fabric was designed as a general compute engine that we then built a
>> 3D layer on top of. ICE started out as a particle system that became more
>> generalised over time. Fabric is extremely broad and can tackle any
>> processing task. People tend to hit certain limitations with ICE due to the
>> original purpose of the design.
>> 2) ICE is extremely well-integrated within Softimage. Fabric is more like
>> Bifrost (my understanding at least) in that it is a self-contained unit
>> that is being accessed through the host application. This means that...
>> 3) Fabric is completely portable. We can move data and the tools for
>> working on that data (including manipulation etc) between Spliced
>> applications and inside our standalone C++ application. The downside is we
>> can only be as integrated as the host SDK allows us to be.
>> 4) Openness - everything bar the core engine is written in KL, which is
>> human-readable. You can change pretty much any aspect of the system.
>> 5) Extensibility - you can open any node and edit the KL code directly.
>> You can create new nodes by writing KL. Those nodes will be as performant
>> as any preset we provide.
>> 6) Performance - Fabric is extremely fast. With transparent GPU
>> compilation we are able to leverage GPUs for compute without requiring you
>> to do anything other than write KL.
>> There are much more significant technical differences but I won't cover
>> that here.
>
>
> You'll see some demos from us in the next week or two that will show some
> of the breadth of Fabric. There are some other big features coming as well
> in the next few drops.
>
> If I want to get any point across to people about FE2.0 and Canvas, it's
> this: Canvas is a visual programming front-end for everything that Fabric
> can already do. If there's a demo on our website or vimeo channel, you can
> build that with Canvas. This is not a 'new' system, it is just a new way of
> working with Fabric.
>
> Thanks,
>
> Paul
>
> On 12 March 2015 at 06:38, Chris Marshall <chrismarshal...@gmail.com>
> wrote:
>
>> This certainly looks amazing, but the obvious question is how similar is
>> this to ICE? What are the differences, benefits, positives, negatives, etc
>> etc
>>  It certainly looks a lot like ICE! Which I like!
>>
>>
>>


-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk

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