Paul is on the alpha, but waiting until we have the viewport for the
standalone (or the Softimage integration.

We have already implemented a bunch of deformers, including delta mush:
http://fabricengine.com/rigging-toolbox/ (although not yet in the DFG).
It's all KL...

On 11 March 2015 at 16:56, Sebastien Sterling <[email protected]>
wrote:

> i suppose an interesting one to try would be delta mush, a few pwoplw came
> up with that by themselves.
>
> What ever happened to Pooby ?
>
> On 11 March 2015 at 02:00, Paul Doyle <[email protected]> wrote:
>
>> Created a new section to track demos people build in the test group:
>> http://fabricengine.com/canvas-user-demos/
>> <http://fabricengine.com/canvas-user-demos/>
>>
>> Hopefully there'll be a lot more in there soon :)
>>
>> On 10 March 2015 at 09:47, Leonard Koch <[email protected]> wrote:
>>
>>> Ah thanks. That's good to know.
>>>
>>> On Tue, Mar 10, 2015 at 2:39 PM, Eric Thivierge <[email protected]>
>>> wrote:
>>>
>>>> Hey Leonard,
>>>>
>>>> You can set an environment variable that Canvas looks to for custom
>>>> presets. You then make folders within it and can organize them that way.
>>>> It's already very easy to organize the presets.
>>>>
>>>> Eric T.
>>>>
>>>>
>>>> On 3/10/2015 9:36 AM, Leonard Koch wrote:
>>>>
>>>>>
>>>>> This looks really great. Congratulations on getting it into beta.
>>>>> It would be interesting to know if those presets are first class
>>>>> citizens. Can the presets be loaded through the same panel as the built-in
>>>>> nodes.
>>>>> I assume that you could just put them in the same folders, but a
>>>>> system for managing, separating and versioning them would be cool.
>>>>>
>>>>> Also +1 for color coding.
>>>>>
>>>>> This seriously looks great guys!
>>>>>
>>>>>
>>>>
>>>>
>>>
>>
>

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