Paul is on the alpha, but waiting until we have the viewport for the standalone (or the Softimage integration.
We have already implemented a bunch of deformers, including delta mush: http://fabricengine.com/rigging-toolbox/ (although not yet in the DFG). It's all KL... On 11 March 2015 at 16:56, Sebastien Sterling <[email protected]> wrote: > i suppose an interesting one to try would be delta mush, a few pwoplw came > up with that by themselves. > > What ever happened to Pooby ? > > On 11 March 2015 at 02:00, Paul Doyle <[email protected]> wrote: > >> Created a new section to track demos people build in the test group: >> http://fabricengine.com/canvas-user-demos/ >> <http://fabricengine.com/canvas-user-demos/> >> >> Hopefully there'll be a lot more in there soon :) >> >> On 10 March 2015 at 09:47, Leonard Koch <[email protected]> wrote: >> >>> Ah thanks. That's good to know. >>> >>> On Tue, Mar 10, 2015 at 2:39 PM, Eric Thivierge <[email protected]> >>> wrote: >>> >>>> Hey Leonard, >>>> >>>> You can set an environment variable that Canvas looks to for custom >>>> presets. You then make folders within it and can organize them that way. >>>> It's already very easy to organize the presets. >>>> >>>> Eric T. >>>> >>>> >>>> On 3/10/2015 9:36 AM, Leonard Koch wrote: >>>> >>>>> >>>>> This looks really great. Congratulations on getting it into beta. >>>>> It would be interesting to know if those presets are first class >>>>> citizens. Can the presets be loaded through the same panel as the built-in >>>>> nodes. >>>>> I assume that you could just put them in the same folders, but a >>>>> system for managing, separating and versioning them would be cool. >>>>> >>>>> Also +1 for color coding. >>>>> >>>>> This seriously looks great guys! >>>>> >>>>> >>>> >>>> >>> >> >

