>From a non-character perspective though, are we still able to do particle type stuff or is Fabric / Canvas not geared up in that way?
On 12 March 2015 at 13:14, Eric Thivierge <[email protected]> wrote: > One thing you kind of see / feel already is that you can start mixing > things you normally couldn't in ICE. An example is to read in an alembic > and have it as an input into a rig. An example is to load an alembic of > your ground and have your leg solvers collide with it. Of note would be > that you wouldn't actually have the alembic in your scene with the overhead > that Softimage would carry with actual geo in the scene for point and poly > editing. You could still draw the ground using the Inline drawing and > eventually RTR but from what I've seen it doesn't impact performance hard > when you do. > > You could also write out image sequences of where your character is > walking or where meshes are colliding too since they have image libraries > available. The work just needs to be done to map those areas to UV space. > But it's possible. So many areas are within reach from what seems day one > where with ICE we waited so long for so many features we never got. No > standard tools for writing out images from ICE. :( > > Another major thing for me is that you can convert your code into nodes > using the provided utility. You code up some methods using KL (at the level > of javascript & Python in syntax complexity) and you get the nodes almost > for free. > > One thing I'm looking forward to and that I've already experienced in our > current production, is how easy it is to re-use code throughout different > systems. I can't go into too much detail but imagine writing a solver that > works for rigs in all your DCC's and can work in specialized tools such as > crowd tools too with little extra work. :) It's awesome to see things > working the same across DCC's and tools. > > Eric T. > > > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk

