>From a non-character perspective though, are we still able to do particle
type stuff or is Fabric / Canvas not geared up in that way?


On 12 March 2015 at 13:14, Eric Thivierge <[email protected]> wrote:

> One thing you kind of see / feel already is that you can start mixing
> things you normally couldn't in ICE. An example is to read in an alembic
> and have it as an input into a rig. An example is to load an alembic of
> your ground and have your leg solvers collide with it. Of note would be
> that you wouldn't actually have the alembic in your scene with the overhead
> that Softimage would carry with actual geo in the scene for point and poly
> editing. You could still draw the ground using the Inline drawing and
> eventually RTR but from what I've seen it doesn't impact performance hard
> when you do.
>
> You could also write out image sequences of where your character is
> walking or where meshes are colliding too since they have image libraries
> available. The work just needs to be done to map those areas to UV space.
> But it's possible. So many areas are within reach from what seems day one
> where with ICE we waited so long for so many features we never got. No
> standard tools for writing out images from ICE. :(
>
> Another major thing for me is that you can convert your code into nodes
> using the provided utility. You code up some methods using KL (at the level
> of javascript & Python in syntax complexity) and you get the nodes almost
> for free.
>
> One thing I'm looking forward to and that I've already experienced in our
> current production, is how easy it is to re-use code throughout different
> systems. I can't go into too much detail but imagine writing a solver that
> works for rigs in all your DCC's and can work in specialized tools such as
> crowd tools too with little extra work. :) It's awesome to see things
> working the same across DCC's and tools.
>
> Eric T.
>
>
>


-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk

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