I guess it depends on one’s choice of workflow. It’s much more convenient to 
use takes for overrides when materials are at the object level. If you’ve set 
up bundles, it’s basically just a select objects from bundles, set the take and 
assign new materials, done. It’s much more involved to do this at the SOP level.

As far as object merge goes, it’s similar to a live extract polygons from Soft, 
which also does not inherit materials, partitions, etc.

Andy

> On Mar 23, 2015, at 02:07, Nono <[email protected]> wrote:
> 
> Hi,
> what i don't clearly understand is how material assignment at object level is 
> useful if object merge don't keep them... ? am i missing something ?
> 
> Noël
> 
> On Tue, 10 Mar 2015 at 20:08 Jordi Bares Dominguez <[email protected] 
> <mailto:[email protected]>> wrote:
> ...
> My take is to try to do things at object level due to easiness with for 
> example transformations, material assignment, scene optimisation and LOD.
> 

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