Hi,
what i don't clearly understand is how material assignment at object level
is useful if object merge don't keep them... ? am i missing something ?

Noël

On Tue, 10 Mar 2015 at 20:08 Jordi Bares Dominguez <[email protected]>
wrote:

> ...
> My take is to try to do things at object level due to easiness with for
> example transformations, material assignment, scene optimisation and LOD.
>
>

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