Hi, what i don't clearly understand is how material assignment at object level is useful if object merge don't keep them... ? am i missing something ?
Noël On Tue, 10 Mar 2015 at 20:08 Jordi Bares Dominguez <[email protected]> wrote: > ... > My take is to try to do things at object level due to easiness with for > example transformations, material assignment, scene optimisation and LOD. > >

