I think this from Stefano works: "You can do it by hand, using a Vector_State shader in "Intersection point" mode. Connect it to a Vector_Coordinate_Convertor, with Type==Point and the desired Transform mode. Optionally connect Vector_Coordinate_Convertor to a Store_Color_in_Channel to output it to an AOV. Ciao"
Date: Fri, 27 Mar 2015 16:56:11 +0000 Subject: Local point position pass From: [email protected] To: [email protected] Hi Folks, Getting a World Position Pass is straight forward. Does anybody know a simple way to render a Per Obejct Point Position Pass though. I could stumble around for a while with Vector staes etc., but if anyone's got any pointers I'd be grateful on a Friday afternoon. Many thanks, Adam Seeley.

