I think this from Stefano works:

"You can do it by hand, using a Vector_State shader in "Intersection point" 
mode.
Connect it to a Vector_Coordinate_Convertor, with Type==Point and the desired 
Transform mode.
Optionally connect Vector_Coordinate_Convertor to a Store_Color_in_Channel to 
output it to an AOV.
Ciao"

Date: Fri, 27 Mar 2015 16:56:11 +0000
Subject: Local point position pass
From: [email protected]
To: [email protected]

Hi Folks,
Getting a World Position Pass is straight forward.

Does anybody know a simple way to render a Per Obejct Point Position Pass 
though.

I could stumble around for a while with Vector staes etc., but if anyone's got 
any pointers I'd be grateful on a Friday afternoon.

Many thanks,
Adam Seeley.



                                          

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