If its arnold then I think its just a framebuffer preset, the World
Position is in the utility shader

On 27 March 2015 at 16:56, Adam Seeley <[email protected]> wrote:

> Hi Folks,
>
> Getting a World Position Pass is straight forward.
>
> Does anybody know a simple way to render a Per Obejct Point Position Pass
> though.
>
> I could stumble around for a while with Vector staes etc., but if anyone's
> got any pointers I'd be grateful on a Friday afternoon.
>
> Many thanks,
>
> Adam Seeley.
>
>
>
>
>


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Laurence Dodd
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