If its arnold then I think its just a framebuffer preset, the World Position is in the utility shader
On 27 March 2015 at 16:56, Adam Seeley <[email protected]> wrote: > Hi Folks, > > Getting a World Position Pass is straight forward. > > Does anybody know a simple way to render a Per Obejct Point Position Pass > though. > > I could stumble around for a while with Vector staes etc., but if anyone's > got any pointers I'd be grateful on a Friday afternoon. > > Many thanks, > > Adam Seeley. > > > > > -- Laurence Dodd Porkpie Animation E: [email protected] W: www.porkpie.tv M: 07570 702 576 T: 01273 278 382

