Cool, I'll try that. Adam.
On 27 March 2015 at 17:15, gareth bell <[email protected]> wrote: > I think this from Stefano works: > > > "You can do it by hand, using a Vector_State shader in "Intersection > point" mode. > Connect it to a Vector_Coordinate_Convertor, with Type==Point and the > desired Transform mode. > Optionally connect Vector_Coordinate_Convertor to a Store_Color_in_Channel > to output it to an AOV. > Ciao" > > > ------------------------------ > Date: Fri, 27 Mar 2015 16:56:11 +0000 > Subject: Local point position pass > From: [email protected] > To: [email protected] > > > Hi Folks, > > Getting a World Position Pass is straight forward. > > Does anybody know a simple way to render a Per Obejct Point Position Pass > though. > > I could stumble around for a while with Vector staes etc., but if anyone's > got any pointers I'd be grateful on a Friday afternoon. > > Many thanks, > > Adam Seeley. > > > > >

