Cool, I'll try that.

Adam.

On 27 March 2015 at 17:15, gareth bell <[email protected]> wrote:

> I think this from Stefano works:
>
>
> "You can do it by hand, using a Vector_State shader in "Intersection
> point" mode.
> Connect it to a Vector_Coordinate_Convertor, with Type==Point and the
> desired Transform mode.
> Optionally connect Vector_Coordinate_Convertor to a Store_Color_in_Channel
> to output it to an AOV.
> Ciao"
>
>
> ------------------------------
> Date: Fri, 27 Mar 2015 16:56:11 +0000
> Subject: Local point position pass
> From: [email protected]
> To: [email protected]
>
>
> Hi Folks,
>
> Getting a World Position Pass is straight forward.
>
> Does anybody know a simple way to render a Per Obejct Point Position Pass
> though.
>
> I could stumble around for a while with Vector staes etc., but if anyone's
> got any pointers I'd be grateful on a Friday afternoon.
>
> Many thanks,
>
> Adam Seeley.
>
>
>
>
>

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