For the old school way: Check the SI sample scenes.
https://vimeo.com/123662527
 
I have created some ICE nodes to mimic the rotation of the "cloud chunks".
It is simply based on the observation that particles rotate away from the 
center.
No Fluids= fast to simulate+render, over-all movement/scale can be adjusted 
with splines and cages, refinement without changing the
movement.
 
You just need a few particles. And you should probably not use many more, 
otherwise you loose the cell shape.
Many overlapping particles with small density break the billowing look. And do 
not reduce the size.
If you want to use use more, carve more of the particle away, that you have a 
few cell spikes.
Render even less particles to view how you shape them via the render tree. And 
use the thumbnails in the render tree that you know
what you are tweaking.
 
 
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night

 


  _____  

From: [email protected] 
[mailto:[email protected]] On Behalf Of Rob Chapman
Sent: Monday, March 30, 2015 6:11 PM
To: [email protected]
Subject: Re: Billowing smoke


heres an old school particle volume  way you could still use slipstream with. 
demo scene with link 

https://vimeo.com/45430754

  

On 30 March 2015 at 16:50, Chris Marshall <[email protected]> wrote:


OK yes looks very cool

Thanks



On 30 March 2015 at 16:37, adrian wyer <[email protected]> wrote:




emfluid for sure!

 


  _____  


From: [email protected] 
[mailto:[email protected]] On Behalf Of Chris Marshall
Sent: 30 March 2015 16:34
To: [email protected]
Subject: Billowing smoke

 

Hi,

i need to do some thick billowing smoke and have Slipstream and Fury, but I'm 
struggling to get that thick smoke look. Just
wondering if anyone can help or what alternative solutions are there?

Thanks

Chris






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Chris Marshall

Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk



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