For the old school way: Check the SI sample scenes. https://vimeo.com/123662527 I have created some ICE nodes to mimic the rotation of the "cloud chunks". It is simply based on the observation that particles rotate away from the center. No Fluids= fast to simulate+render, over-all movement/scale can be adjusted with splines and cages, refinement without changing the movement. You just need a few particles. And you should probably not use many more, otherwise you loose the cell shape. Many overlapping particles with small density break the billowing look. And do not reduce the size. If you want to use use more, carve more of the particle away, that you have a few cell spikes. Render even less particles to view how you shape them via the render tree. And use the thumbnails in the render tree that you know what you are tweaking. Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night
_____ From: [email protected] [mailto:[email protected]] On Behalf Of Rob Chapman Sent: Monday, March 30, 2015 6:11 PM To: [email protected] Subject: Re: Billowing smoke heres an old school particle volume way you could still use slipstream with. demo scene with link https://vimeo.com/45430754 On 30 March 2015 at 16:50, Chris Marshall <[email protected]> wrote: OK yes looks very cool Thanks On 30 March 2015 at 16:37, adrian wyer <[email protected]> wrote: emfluid for sure! _____ From: [email protected] [mailto:[email protected]] On Behalf Of Chris Marshall Sent: 30 March 2015 16:34 To: [email protected] Subject: Billowing smoke Hi, i need to do some thick billowing smoke and have Slipstream and Fury, but I'm struggling to get that thick smoke look. Just wondering if anyone can help or what alternative solutions are there? Thanks Chris -- <http://mintmotion.co.uk/img/mint.png> Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk

