40 frames per minute vs 1.2 frames per second.... not exactly blowing my mind.
On Tue, Mar 31, 2015 at 4:07 PM, Cristobal Infante <[email protected]> wrote: > and if you have a nice GPU like a titan X: > > https://vimeo.com/123128103 > > On 31 March 2015 at 16:04, Cristobal Infante <[email protected]> wrote: > >> This appeared today on the sidefx vimeo channel, possibly to late and not >> what you need but still interesting :) >> >> https://vimeo.com/123657201 >> >> On 31 March 2015 at 13:05, Chris Marshall <[email protected]> >> wrote: >> >>> Oh yes, cool! I think that'll do what I need. >>> Thanks a lot! >>> >>> >>> On 30 March 2015 at 20:59, Schoenberger <[email protected]> wrote: >>> >>>> >>>> For the old school way: Check the SI sample scenes. >>>> https://vimeo.com/123662527 >>>> >>>> I have created some ICE nodes to mimic the rotation of the "cloud >>>> chunks". >>>> It is simply based on the observation that particles rotate away from >>>> the center. >>>> No Fluids= fast to simulate+render, over-all movement/scale can be >>>> adjusted with splines and cages, refinement without changing the >>>> movement. >>>> >>>> You just need a few particles. And you should probably not use many >>>> more, otherwise you loose the cell shape. >>>> Many overlapping particles with small density break the billowing look. >>>> And do not reduce the size. >>>> If you want to use use more, carve more of the particle away, that you >>>> have a few cell spikes. >>>> Render even less particles to view how you shape them via the render >>>> tree. And use the thumbnails in the render tree that you know what you are >>>> tweaking. >>>> >>>> >>>> Holger Schönberger >>>> technical director >>>> The day has 24 hours, if that does not suffice, I will take the night >>>> >>>> >>>> ------------------------------ >>>> *From:* [email protected] [mailto: >>>> [email protected]] *On Behalf Of *Rob Chapman >>>> *Sent:* Monday, March 30, 2015 6:11 PM >>>> *To:* [email protected] >>>> *Subject:* Re: Billowing smoke >>>> >>>> heres an old school particle volume way you could still use >>>> slipstream with. demo scene with link >>>> >>>> https://vimeo.com/45430754 >>>> >>>> >>>> >>>> On 30 March 2015 at 16:50, Chris Marshall <[email protected]> >>>> wrote: >>>> >>>>> OK yes looks very cool >>>>> Thanks >>>>> >>>>> >>>>> On 30 March 2015 at 16:37, adrian wyer <[email protected] >>>>> > wrote: >>>>> >>>>>> emfluid for sure! >>>>>> >>>>>> >>>>>> ------------------------------ >>>>>> >>>>>> *From:* [email protected] [mailto: >>>>>> [email protected]] *On Behalf Of *Chris >>>>>> Marshall >>>>>> *Sent:* 30 March 2015 16:34 >>>>>> *To:* [email protected] >>>>>> *Subject:* Billowing smoke >>>>>> >>>>>> >>>>>> >>>>>> Hi, >>>>>> >>>>>> i need to do some thick billowing smoke and have Slipstream and Fury, >>>>>> but I'm struggling to get that thick smoke look. Just wondering if anyone >>>>>> can help or what alternative solutions are there? >>>>>> >>>>>> Thanks >>>>>> >>>>>> Chris >>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> >>>>> Chris Marshall >>>>> Mint Motion Limited >>>>> 029 20 37 27 57 >>>>> 07730 533 115 >>>>> www.mintmotion.co.uk >>>>> >>>>> >>>> >>> >>> >>> -- >>> >>> Chris Marshall >>> Mint Motion Limited >>> 029 20 37 27 57 >>> 07730 533 115 >>> www.mintmotion.co.uk >>> >>> >> >

