40 frames per minute vs 1.2 frames per second.... not exactly blowing my
mind.

On Tue, Mar 31, 2015 at 4:07 PM, Cristobal Infante <[email protected]> wrote:

> and if you have a nice GPU like a titan X:
>
> https://vimeo.com/123128103
>
> On 31 March 2015 at 16:04, Cristobal Infante <[email protected]> wrote:
>
>> This appeared today on the sidefx vimeo channel, possibly to late and not
>> what you need but still interesting :)
>>
>> https://vimeo.com/123657201
>>
>> On 31 March 2015 at 13:05, Chris Marshall <[email protected]>
>> wrote:
>>
>>> Oh yes, cool! I think that'll do what I need.
>>> Thanks a lot!
>>>
>>>
>>> On 30 March 2015 at 20:59, Schoenberger <[email protected]> wrote:
>>>
>>>>
>>>> For the old school way: Check the SI sample scenes.
>>>> https://vimeo.com/123662527
>>>>
>>>> I have created some ICE nodes to mimic the rotation of the "cloud
>>>> chunks".
>>>> It is simply based on the observation that particles rotate away from
>>>> the center.
>>>>  No Fluids= fast to simulate+render, over-all movement/scale can be
>>>> adjusted with splines and cages, refinement without changing the
>>>> movement.
>>>>
>>>> You just need a few particles. And you should probably not use many
>>>> more, otherwise you loose the cell shape.
>>>> Many overlapping particles with small density break the billowing look.
>>>> And do not reduce the size.
>>>> If you want to use use more, carve more of the particle away, that you
>>>> have a few cell spikes.
>>>> Render even less particles to view how you shape them via the render
>>>> tree. And use the thumbnails in the render tree that you know what you are
>>>> tweaking.
>>>>
>>>>
>>>> Holger Schönberger
>>>> technical director
>>>> The day has 24 hours, if that does not suffice, I will take the night
>>>>
>>>>
>>>>  ------------------------------
>>>> *From:* [email protected] [mailto:
>>>> [email protected]] *On Behalf Of *Rob Chapman
>>>> *Sent:* Monday, March 30, 2015 6:11 PM
>>>> *To:* [email protected]
>>>> *Subject:* Re: Billowing smoke
>>>>
>>>>  heres an old school particle volume  way you could still use
>>>> slipstream with. demo scene with link
>>>>
>>>> https://vimeo.com/45430754
>>>>
>>>>
>>>>
>>>> On 30 March 2015 at 16:50, Chris Marshall <[email protected]>
>>>> wrote:
>>>>
>>>>>  OK yes looks very cool
>>>>> Thanks
>>>>>
>>>>>
>>>>> On 30 March 2015 at 16:37, adrian wyer <[email protected]
>>>>> > wrote:
>>>>>
>>>>>>   emfluid for sure!
>>>>>>
>>>>>>
>>>>>>  ------------------------------
>>>>>>
>>>>>> *From:* [email protected] [mailto:
>>>>>> [email protected]] *On Behalf Of *Chris
>>>>>> Marshall
>>>>>> *Sent:* 30 March 2015 16:34
>>>>>> *To:* [email protected]
>>>>>> *Subject:* Billowing smoke
>>>>>>
>>>>>>
>>>>>>
>>>>>> Hi,
>>>>>>
>>>>>> i need to do some thick billowing smoke and have Slipstream and Fury,
>>>>>> but I'm struggling to get that thick smoke look. Just wondering if anyone
>>>>>> can help or what alternative solutions are there?
>>>>>>
>>>>>> Thanks
>>>>>>
>>>>>> Chris
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>>
>>>>> Chris Marshall
>>>>> Mint Motion Limited
>>>>> 029 20 37 27 57
>>>>> 07730 533 115
>>>>> www.mintmotion.co.uk
>>>>>
>>>>>
>>>>
>>>
>>>
>>> --
>>>
>>> Chris Marshall
>>> Mint Motion Limited
>>> 029 20 37 27 57
>>> 07730 533 115
>>> www.mintmotion.co.uk
>>>
>>>
>>
>

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