https://38.media.tumblr.com/f6e478197208dfa7b6f480761c34e0c9/tumblr_ms49w4tarp1sv551qo1_500.gif

On Tue, Mar 31, 2015 at 5:24 PM, Cristobal Infante <[email protected]> wrote:

> mind billowed away?
>
> On 31 March 2015 at 16:15, Ciaran Moloney <[email protected]>
> wrote:
>
>> 40 frames per minute vs 1.2 frames per second.... not exactly blowing my
>> mind.
>>
>> On Tue, Mar 31, 2015 at 4:07 PM, Cristobal Infante <[email protected]>
>> wrote:
>>
>>> and if you have a nice GPU like a titan X:
>>>
>>> https://vimeo.com/123128103
>>>
>>> On 31 March 2015 at 16:04, Cristobal Infante <[email protected]> wrote:
>>>
>>>> This appeared today on the sidefx vimeo channel, possibly to late and
>>>> not what you need but still interesting :)
>>>>
>>>> https://vimeo.com/123657201
>>>>
>>>> On 31 March 2015 at 13:05, Chris Marshall <[email protected]>
>>>> wrote:
>>>>
>>>>> Oh yes, cool! I think that'll do what I need.
>>>>> Thanks a lot!
>>>>>
>>>>>
>>>>> On 30 March 2015 at 20:59, Schoenberger <[email protected]> wrote:
>>>>>
>>>>>>
>>>>>> For the old school way: Check the SI sample scenes.
>>>>>> https://vimeo.com/123662527
>>>>>>
>>>>>> I have created some ICE nodes to mimic the rotation of the "cloud
>>>>>> chunks".
>>>>>> It is simply based on the observation that particles rotate away from
>>>>>> the center.
>>>>>>  No Fluids= fast to simulate+render, over-all movement/scale can be
>>>>>> adjusted with splines and cages, refinement without changing the
>>>>>> movement.
>>>>>>
>>>>>> You just need a few particles. And you should probably not use many
>>>>>> more, otherwise you loose the cell shape.
>>>>>> Many overlapping particles with small density break the billowing
>>>>>> look. And do not reduce the size.
>>>>>> If you want to use use more, carve more of the particle away, that
>>>>>> you have a few cell spikes.
>>>>>> Render even less particles to view how you shape them via the render
>>>>>> tree. And use the thumbnails in the render tree that you know what you 
>>>>>> are
>>>>>> tweaking.
>>>>>>
>>>>>>
>>>>>> Holger Schönberger
>>>>>> technical director
>>>>>> The day has 24 hours, if that does not suffice, I will take the night
>>>>>>
>>>>>>
>>>>>>  ------------------------------
>>>>>> *From:* [email protected] [mailto:
>>>>>> [email protected]] *On Behalf Of *Rob Chapman
>>>>>> *Sent:* Monday, March 30, 2015 6:11 PM
>>>>>> *To:* [email protected]
>>>>>> *Subject:* Re: Billowing smoke
>>>>>>
>>>>>>  heres an old school particle volume  way you could still use
>>>>>> slipstream with. demo scene with link
>>>>>>
>>>>>> https://vimeo.com/45430754
>>>>>>
>>>>>>
>>>>>>
>>>>>> On 30 March 2015 at 16:50, Chris Marshall <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>>>  OK yes looks very cool
>>>>>>> Thanks
>>>>>>>
>>>>>>>
>>>>>>> On 30 March 2015 at 16:37, adrian wyer <
>>>>>>> [email protected]> wrote:
>>>>>>>
>>>>>>>>   emfluid for sure!
>>>>>>>>
>>>>>>>>
>>>>>>>>  ------------------------------
>>>>>>>>
>>>>>>>> *From:* [email protected] [mailto:
>>>>>>>> [email protected]] *On Behalf Of *Chris
>>>>>>>> Marshall
>>>>>>>> *Sent:* 30 March 2015 16:34
>>>>>>>> *To:* [email protected]
>>>>>>>> *Subject:* Billowing smoke
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> Hi,
>>>>>>>>
>>>>>>>> i need to do some thick billowing smoke and have Slipstream and
>>>>>>>> Fury, but I'm struggling to get that thick smoke look. Just wondering 
>>>>>>>> if
>>>>>>>> anyone can help or what alternative solutions are there?
>>>>>>>>
>>>>>>>> Thanks
>>>>>>>>
>>>>>>>> Chris
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>>
>>>>>>> Chris Marshall
>>>>>>> Mint Motion Limited
>>>>>>> 029 20 37 27 57
>>>>>>> 07730 533 115
>>>>>>> www.mintmotion.co.uk
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>>
>>>>> Chris Marshall
>>>>> Mint Motion Limited
>>>>> 029 20 37 27 57
>>>>> 07730 533 115
>>>>> www.mintmotion.co.uk
>>>>>
>>>>>
>>>>
>>>
>>
>

Reply via email to