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On Tue, Mar 31, 2015 at 5:24 PM, Cristobal Infante <[email protected]> wrote: > mind billowed away? > > On 31 March 2015 at 16:15, Ciaran Moloney <[email protected]> > wrote: > >> 40 frames per minute vs 1.2 frames per second.... not exactly blowing my >> mind. >> >> On Tue, Mar 31, 2015 at 4:07 PM, Cristobal Infante <[email protected]> >> wrote: >> >>> and if you have a nice GPU like a titan X: >>> >>> https://vimeo.com/123128103 >>> >>> On 31 March 2015 at 16:04, Cristobal Infante <[email protected]> wrote: >>> >>>> This appeared today on the sidefx vimeo channel, possibly to late and >>>> not what you need but still interesting :) >>>> >>>> https://vimeo.com/123657201 >>>> >>>> On 31 March 2015 at 13:05, Chris Marshall <[email protected]> >>>> wrote: >>>> >>>>> Oh yes, cool! I think that'll do what I need. >>>>> Thanks a lot! >>>>> >>>>> >>>>> On 30 March 2015 at 20:59, Schoenberger <[email protected]> wrote: >>>>> >>>>>> >>>>>> For the old school way: Check the SI sample scenes. >>>>>> https://vimeo.com/123662527 >>>>>> >>>>>> I have created some ICE nodes to mimic the rotation of the "cloud >>>>>> chunks". >>>>>> It is simply based on the observation that particles rotate away from >>>>>> the center. >>>>>> No Fluids= fast to simulate+render, over-all movement/scale can be >>>>>> adjusted with splines and cages, refinement without changing the >>>>>> movement. >>>>>> >>>>>> You just need a few particles. And you should probably not use many >>>>>> more, otherwise you loose the cell shape. >>>>>> Many overlapping particles with small density break the billowing >>>>>> look. And do not reduce the size. >>>>>> If you want to use use more, carve more of the particle away, that >>>>>> you have a few cell spikes. >>>>>> Render even less particles to view how you shape them via the render >>>>>> tree. And use the thumbnails in the render tree that you know what you >>>>>> are >>>>>> tweaking. >>>>>> >>>>>> >>>>>> Holger Schönberger >>>>>> technical director >>>>>> The day has 24 hours, if that does not suffice, I will take the night >>>>>> >>>>>> >>>>>> ------------------------------ >>>>>> *From:* [email protected] [mailto: >>>>>> [email protected]] *On Behalf Of *Rob Chapman >>>>>> *Sent:* Monday, March 30, 2015 6:11 PM >>>>>> *To:* [email protected] >>>>>> *Subject:* Re: Billowing smoke >>>>>> >>>>>> heres an old school particle volume way you could still use >>>>>> slipstream with. demo scene with link >>>>>> >>>>>> https://vimeo.com/45430754 >>>>>> >>>>>> >>>>>> >>>>>> On 30 March 2015 at 16:50, Chris Marshall <[email protected]> >>>>>> wrote: >>>>>> >>>>>>> OK yes looks very cool >>>>>>> Thanks >>>>>>> >>>>>>> >>>>>>> On 30 March 2015 at 16:37, adrian wyer < >>>>>>> [email protected]> wrote: >>>>>>> >>>>>>>> emfluid for sure! >>>>>>>> >>>>>>>> >>>>>>>> ------------------------------ >>>>>>>> >>>>>>>> *From:* [email protected] [mailto: >>>>>>>> [email protected]] *On Behalf Of *Chris >>>>>>>> Marshall >>>>>>>> *Sent:* 30 March 2015 16:34 >>>>>>>> *To:* [email protected] >>>>>>>> *Subject:* Billowing smoke >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> Hi, >>>>>>>> >>>>>>>> i need to do some thick billowing smoke and have Slipstream and >>>>>>>> Fury, but I'm struggling to get that thick smoke look. Just wondering >>>>>>>> if >>>>>>>> anyone can help or what alternative solutions are there? >>>>>>>> >>>>>>>> Thanks >>>>>>>> >>>>>>>> Chris >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> >>>>>>> Chris Marshall >>>>>>> Mint Motion Limited >>>>>>> 029 20 37 27 57 >>>>>>> 07730 533 115 >>>>>>> www.mintmotion.co.uk >>>>>>> >>>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> >>>>> Chris Marshall >>>>> Mint Motion Limited >>>>> 029 20 37 27 57 >>>>> 07730 533 115 >>>>> www.mintmotion.co.uk >>>>> >>>>> >>>> >>> >> >

