Hi list,
Is there any way to export hard edges from Maya to Softimage as hard edges
(not normal clusters) ?
I though about getting a list of edges from Maya, but when I import the
data in Softimage the edge numbers change and differs from Maya. Vertex
indexes are the same though.

Or better, is there any way to convert those normal clusters to hard edges?

I have to convert character scene files from Maya to Softimage and right
now I'm redoing all the hard edges in Softimage and it is quite time
consuming.

Thanks

Martin

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