Hi,
 
is it still ok to post Softimage questions? :/
I need to do some growing roots and I'm still not sure which way to go for a
clean geometry on the branch connections. GrowFX is using some
Metaball/Polygonizer stuff in these areas, and so far it seems to be the best I
can get. I would really love to do it in ICE for better control and
customization instead. But how do I get a nice geometry?
Imagine a couple of cylinders that are stuck into each other. When I do a
bool-Union operation on these (one after another) I get the topology I am after.
But having only a single mesh with each cylinder being a polygon-island I am a
bit lost. Since there will be animation the whole system has to be live as
well...
Any ideas, or will it be GrowFX and my beloved 3dsMax then?
 
thanks,
Thomas

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