I didn't get any satisfying results with a polygonizer so far (losing the pointy tips and getting some jitter during the growing). Maybe I just have to try harder ;) thx
> Alok Gandhi <[email protected]> hat am 20. April 2015 um 12:12 > geschrieben: > > you can use the oob polygonizer (Surface from point cloud) or better em > polygonizer. > > On Mon, Apr 20, 2015 at 3:19 PM, Thomas Volkmann <[email protected] > <mailto:[email protected]> > wrote: > > > Hi, > > > > is it still ok to post Softimage questions? :/ > > I need to do some growing roots and I'm still not sure which way to go > > for a clean geometry on the branch connections. GrowFX is using some > > Metaball/Polygonizer stuff in these areas, and so far it seems to be the > > best I can get. I would really love to do it in ICE for better control and > > customization instead. But how do I get a nice geometry? > > Imagine a couple of cylinders that are stuck into each other. When I do a > > bool-Union operation on these (one after another) I get the topology I am > > after. > > But having only a single mesh with each cylinder being a polygon-island I > > am a bit lost. Since there will be animation the whole system has to be live > > as well... > > Any ideas, or will it be GrowFX and my beloved 3dsMax then? > > > > thanks, > > Thomas > > > > > > -- >

