I didn't get any satisfying results with a polygonizer so far (losing the pointy
tips and getting some jitter during the growing). Maybe I just have to try
harder ;)
 
thx

> Alok Gandhi <[email protected]> hat am 20. April 2015 um 12:12
> geschrieben:
> 
>  you can use the oob polygonizer (Surface from point cloud) or better em
> polygonizer.
> 
>  On Mon, Apr 20, 2015 at 3:19 PM, Thomas Volkmann <[email protected]
> <mailto:[email protected]> > wrote:
>    > >    Hi,
> >     
> >    is it still ok to post Softimage questions? :/
> >    I need to do some growing roots and I'm still not sure which way to go
> > for a clean geometry on the branch connections. GrowFX is using some
> > Metaball/Polygonizer stuff in these areas, and so far it seems to be the
> > best I can get. I would really love to do it in ICE for better control and
> > customization instead. But how do I get a nice geometry?
> >    Imagine a couple of cylinders that are stuck into each other. When I do a
> > bool-Union operation on these (one after another) I get the topology I am
> > after.
> >    But having only a single mesh with each cylinder being a polygon-island I
> > am a bit lost. Since there will be animation the whole system has to be live
> > as well...
> >    Any ideas, or will it be GrowFX and my beloved 3dsMax then?
> >     
> >    thanks,
> >    Thomas
> >  > 
> 
>   
>  --
> 

 

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