you can use the oob polygonizer (Surface from point cloud) or better em polygonizer.
On Mon, Apr 20, 2015 at 3:19 PM, Thomas Volkmann <[email protected]> wrote: > Hi, > > is it still ok to post Softimage questions? :/ > I need to do some growing roots and I'm still not sure which way to go for > a clean geometry on the branch connections. GrowFX is using some > Metaball/Polygonizer stuff in these areas, and so far it seems to be the > best I can get. I would really love to do it in ICE for better control and > customization instead. But how do I get a nice geometry? > Imagine a couple of cylinders that are stuck into each other. When I do a > bool-Union operation on these (one after another) I get the topology I am > after. > But having only a single mesh with each cylinder being a polygon-island I > am a bit lost. Since there will be animation the whole system has to be > live as well... > Any ideas, or will it be GrowFX and my beloved 3dsMax then? > > thanks, > Thomas > --

