you can use the oob polygonizer (Surface from point cloud) or better em
polygonizer.

On Mon, Apr 20, 2015 at 3:19 PM, Thomas Volkmann <[email protected]>
wrote:

>  Hi,
>
> is it still ok to post Softimage questions? :/
> I need to do some growing roots and I'm still not sure which way to go for
> a clean geometry on the branch connections. GrowFX is using some
> Metaball/Polygonizer stuff in these areas, and so far it seems to be the
> best I can get. I would really love to do it in ICE for better control and
> customization instead. But how do I get a nice geometry?
> Imagine a couple of cylinders that are stuck into each other. When I do a
> bool-Union operation on these (one after another) I get the topology I am
> after.
> But having only a single mesh with each cylinder being a polygon-island I
> am a bit lost. Since there will be animation the whole system has to be
> live as well...
> Any ideas, or will it be GrowFX and my beloved 3dsMax then?
>
> thanks,
> Thomas
>



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