Max doesn't have a built in folder/project maker like XSI (as far as I know) , so a pre made folder structure which artists copy and rename per asset or per scene is one way. Blur dev have shared alot of their tools over the years, so this might help.
https://www.youtube.com/watch?v=nopB5NnLhqM On Tue, Apr 28, 2015 at 10:09 PM, Ben Beckett <[email protected]> wrote: > cheers > > On 28 April 2015 at 21:06, Vladimir Jankijevic <[email protected]> > wrote: > >> you said willy? -> https://www.youtube.com/watch?v=qrBj3u5dPgM <- watch >> at your own risk :) >> >> >> On Tue, Apr 28, 2015 at 3:58 PM, Chris Johnson <[email protected]> >> wrote: >> >>> Not sure there is a way? You can set the original structure path to >>> anywhere via Customize>Configure user paths. However that will set up a >>> folder structure. >>> >>> I find from my short time being in Max that users don't tend use that >>> folder structure and tend to make up their own and save things a little >>> willy nilly? But that could just be my co-workers. >>> >>> >>> >>> On Tue, Apr 28, 2015 at 10:57 AM, Ben Beckett <[email protected]> >>> wrote: >>> >>>> Hi All >>>> >>>> I was just wondering. Whats the best way to set a project in Max, >>>> without adding any additional default structure folders. >>>> >>>> like Maya set project. >>>> >>>> This help me navigate to my scene quickly, its a pain going through a >>>> big drive with loads of other jobs. >>>> >>>> Have I missed something. >>>> >>>> Cheers >>>> Ben >>>> >>>> >>>> >>>> >>> >>> >> > -- Max Crow Creative Supervisor NSC Creative National Space Centre, Exploration Drive, Leicester, LE4 5NS, UK http://www.NSCcreative.com <http://www.nsccreative.com/>

