On Tue, 28 Apr 2015, Max Crow wrote:

Max doesn't have a built in folder/project maker like XSI (as far as I
know) , so a pre made folder structure which artists copy and rename per
asset or per scene is one way. Blur dev have shared alot of their tools
over the years, so this might help.

https://www.youtube.com/watch?v=nopB5NnLhqM

Are you possibly looking for Set Project Folder?

http://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-D61846F5-1495-4E70-A928-9B6FE978095E-htm.html

Or is your goal really to have all assets loose in one root directory (scenes, textures, etc all floating in a single folder)?







On Tue, Apr 28, 2015 at 10:09 PM, Ben Beckett <[email protected]> wrote:

cheers

On 28 April 2015 at 21:06, Vladimir Jankijevic <[email protected]>
wrote:

you said willy? -> https://www.youtube.com/watch?v=qrBj3u5dPgM <- watch
at your own risk :)


On Tue, Apr 28, 2015 at 3:58 PM, Chris Johnson <[email protected]>
wrote:

Not sure there is a way? You can set the original structure path to
anywhere via Customize>Configure user paths. However that will set up a
folder structure.

I find from my short time being in Max that users don't tend use that
folder structure and tend to make up their own and save things a little
willy nilly? But that could just be my co-workers.



On Tue, Apr 28, 2015 at 10:57 AM, Ben Beckett <[email protected]>
wrote:

Hi All

I was just wondering. Whats the best way to set a project in Max,
without adding any additional default structure folders.

like Maya set project.

This help me navigate to my scene quickly, its a pain going through a
big drive with loads of other jobs.

Have I missed something.

Cheers
Ben










--
Max Crow
Creative Supervisor
NSC Creative

National Space Centre, Exploration Drive, Leicester, LE4 5NS, UK

http://www.NSCcreative.com <http://www.nsccreative.com/>


--
Joe Laffey
The Stable
Visual Effects
http://TheStable.tv/?e37864M/

Reply via email to