First idea which pops into my mind is to model geometry and having an
animated weightmap on it to use in a shader.
Somehow it looks like a mix of turbulence and gradients along of layers of
twisted / curved geometry.

2015-05-04 17:47 GMT+02:00 Will Sharkey <[email protected]>:

> I've been doing some research on how to achieve this effect with
> particles. I was thinking sheets of particles with a bunch of turbulence
> and other forces:
>
> https://youtu.be/8NrhuBhgmjU?t=33
>
> I'm still brainstorming, Any thoughts or approaches? Would you use
> particles or animated Geo and a bunch of layered animated sequences?
>
> Thanks in advance
>

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