First idea which pops into my mind is to model geometry and having an animated weightmap on it to use in a shader. Somehow it looks like a mix of turbulence and gradients along of layers of twisted / curved geometry.
2015-05-04 17:47 GMT+02:00 Will Sharkey <[email protected]>: > I've been doing some research on how to achieve this effect with > particles. I was thinking sheets of particles with a bunch of turbulence > and other forces: > > https://youtu.be/8NrhuBhgmjU?t=33 > > I'm still brainstorming, Any thoughts or approaches? Would you use > particles or animated Geo and a bunch of layered animated sequences? > > Thanks in advance >

