On Mon, 4 May 2015, Mario Reitbauer wrote:

First idea which pops into my mind is to model geometry and having an
animated weightmap on it to use in a shader.
Somehow it looks like a mix of turbulence and gradients along of layers of
twisted / curved geometry.


I would definitely try the geometry route first. Particles will likely take longer to setup, provide less control, and render more slowly.

I would use geometry with animated displacement (warping), and map some 2d animated noise pattern textures onto them. I would use multiple copies of each piece of geometry with slightly different displacement to each copy in order to give some thickness.

Then apply glow in the post.






2015-05-04 17:47 GMT+02:00 Will Sharkey <[email protected]>:

I've been doing some research on how to achieve this effect with
particles. I was thinking sheets of particles with a bunch of turbulence
and other forces:

https://youtu.be/8NrhuBhgmjU?t=33

I'm still brainstorming, Any thoughts or approaches? Would you use
particles or animated Geo and a bunch of layered animated sequences?

Thanks in advance



--
Joe Laffey
The Stable
Visual Effects
http://TheStable.tv/?e37918M/

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