On Mon, 4 May 2015, Mario Reitbauer wrote:
First idea which pops into my mind is to model geometry and having an
animated weightmap on it to use in a shader.
Somehow it looks like a mix of turbulence and gradients along of layers of
twisted / curved geometry.
I would definitely try the geometry route first. Particles will likely
take longer to setup, provide less control, and render more slowly.
I would use geometry with animated displacement (warping), and map some 2d
animated noise pattern textures onto them. I would use multiple copies of
each piece of geometry with slightly different displacement to each copy in
order to give some thickness.
Then apply glow in the post.
2015-05-04 17:47 GMT+02:00 Will Sharkey <[email protected]>:
I've been doing some research on how to achieve this effect with
particles. I was thinking sheets of particles with a bunch of turbulence
and other forces:
https://youtu.be/8NrhuBhgmjU?t=33
I'm still brainstorming, Any thoughts or approaches? Would you use
particles or animated Geo and a bunch of layered animated sequences?
Thanks in advance
--
Joe Laffey
The Stable
Visual Effects
http://TheStable.tv/?e37918M/