cheers. I was thinking Geo was probably the route. I actually have something cool working with strands and a lot of turbulence. Ill share when its actually working.
On Mon, May 4, 2015 at 2:25 PM, Joe Laffey <[email protected]> wrote: > On Mon, 4 May 2015, Mario Reitbauer wrote: > > First idea which pops into my mind is to model geometry and having an >> animated weightmap on it to use in a shader. >> Somehow it looks like a mix of turbulence and gradients along of layers of >> twisted / curved geometry. >> > > > I would definitely try the geometry route first. Particles will likely > take longer to setup, provide less control, and render more slowly. > > I would use geometry with animated displacement (warping), and map some 2d > animated noise pattern textures onto them. I would use multiple copies of > each piece of geometry with slightly different displacement to each copy in > order to give some thickness. > > Then apply glow in the post. > > > > > > > >> 2015-05-04 17:47 GMT+02:00 Will Sharkey <[email protected]>: >> >> I've been doing some research on how to achieve this effect with >>> particles. I was thinking sheets of particles with a bunch of turbulence >>> and other forces: >>> >>> https://youtu.be/8NrhuBhgmjU?t=33 >>> >>> I'm still brainstorming, Any thoughts or approaches? Would you use >>> particles or animated Geo and a bunch of layered animated sequences? >>> >>> Thanks in advance >>> >>> >> > -- > Joe Laffey > The Stable > Visual Effects > http://TheStable.tv/?e37918M/ >

