cheers. I was thinking Geo was probably the route. I actually have
something cool working with strands and a lot of turbulence. Ill share when
its actually working.

On Mon, May 4, 2015 at 2:25 PM, Joe Laffey <[email protected]> wrote:

> On Mon, 4 May 2015, Mario Reitbauer wrote:
>
>  First idea which pops into my mind is to model geometry and having an
>> animated weightmap on it to use in a shader.
>> Somehow it looks like a mix of turbulence and gradients along of layers of
>> twisted / curved geometry.
>>
>
>
> I would definitely try the geometry route first. Particles will likely
> take longer to setup, provide less control, and render more slowly.
>
> I would use geometry with animated displacement (warping), and map some 2d
> animated noise pattern textures onto them. I would use multiple copies of
> each piece of geometry with slightly different displacement to each copy in
> order to give some thickness.
>
> Then apply glow in the post.
>
>
>
>
>
>
>
>> 2015-05-04 17:47 GMT+02:00 Will Sharkey <[email protected]>:
>>
>>  I've been doing some research on how to achieve this effect with
>>> particles. I was thinking sheets of particles with a bunch of turbulence
>>> and other forces:
>>>
>>> https://youtu.be/8NrhuBhgmjU?t=33
>>>
>>> I'm still brainstorming, Any thoughts or approaches? Would you use
>>> particles or animated Geo and a bunch of layered animated sequences?
>>>
>>> Thanks in advance
>>>
>>>
>>
> --
> Joe Laffey
> The Stable
> Visual Effects
> http://TheStable.tv/?e37918M/
>

Reply via email to