You can use the Normal SOP with it set to Vertex. You can set the angle there.

The Facet SOP does something similar, but it will actually disconnect the 
points instead, rather than setting vertex normal attributes.

A


> On 21 May 2015, at 20:04, Gerbrand Nel <[email protected]> wrote:
> 
> Hey guys
> In soft we have a discontinuity angle slider under geometry approximation.
> Where do I find this in houdini?
> I have a low poly object that I need to render like a crystal, so i need the 
> facets to be super hard, no smoothing over edges
> Thanks
> G


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