Dunno for the render times but you have the choice of yet another SOP node
for the sharpness: `EdgeCusp`.


On 22 May 2015 at 15:39, Gerbrand Nel <[email protected]> wrote:

> Thanks Andy
> While I have your attention :)
> Are reflections and refractions stoopid slow in mantra, or is there a
> trick?
> The default glass shader renders forever in my scene.
> Thanks
> G
>
> On 22/05/2015 05:48, Andy Nicholas wrote:
>
>> You can use the Normal SOP with it set to Vertex. You can set the angle
>> there.
>>
>> The Facet SOP does something similar, but it will actually disconnect the
>> points instead, rather than setting vertex normal attributes.
>>
>> A
>>
>>
>>  On 21 May 2015, at 20:04, Gerbrand Nel <[email protected]> wrote:
>>>
>>> Hey guys
>>> In soft we have a discontinuity angle slider under geometry
>>> approximation.
>>> Where do I find this in houdini?
>>> I have a low poly object that I need to render like a crystal, so i need
>>> the facets to be super hard, no smoothing over edges
>>> Thanks
>>> G
>>>
>>
>>
>>
>


-- 
Christopher Crouzet
*http://christophercrouzet.com* <http://christophercrouzet.com>

Reply via email to