Dunno for the render times but you have the choice of yet another SOP node for the sharpness: `EdgeCusp`.
On 22 May 2015 at 15:39, Gerbrand Nel <[email protected]> wrote: > Thanks Andy > While I have your attention :) > Are reflections and refractions stoopid slow in mantra, or is there a > trick? > The default glass shader renders forever in my scene. > Thanks > G > > On 22/05/2015 05:48, Andy Nicholas wrote: > >> You can use the Normal SOP with it set to Vertex. You can set the angle >> there. >> >> The Facet SOP does something similar, but it will actually disconnect the >> points instead, rather than setting vertex normal attributes. >> >> A >> >> >> On 21 May 2015, at 20:04, Gerbrand Nel <[email protected]> wrote: >>> >>> Hey guys >>> In soft we have a discontinuity angle slider under geometry >>> approximation. >>> Where do I find this in houdini? >>> I have a low poly object that I need to render like a crystal, so i need >>> the facets to be super hard, no smoothing over edges >>> Thanks >>> G >>> >> >> >> > -- Christopher Crouzet *http://christophercrouzet.com* <http://christophercrouzet.com>

