rendering time depend on the settings.    as default calculates 8 refractions 
and 8 reflections, are you using GI? photons? etc...  or at least can you post 
an example file? 


     El Viernes, 22 de mayo, 2015 5:06:14, Christopher Crouzet 
<[email protected]> escribió:
   

 Dunno for the render times but you have the choice of yet another SOP node for 
the sharpness: `EdgeCusp`.

On 22 May 2015 at 15:39, Gerbrand Nel <[email protected]> wrote:

Thanks Andy
While I have your attention :)
Are reflections and refractions stoopid slow in mantra, or is there a trick?
The default glass shader renders forever in my scene.
Thanks
G
On 22/05/2015 05:48, Andy Nicholas wrote:

You can use the Normal SOP with it set to Vertex. You can set the angle there.

The Facet SOP does something similar, but it will actually disconnect the 
points instead, rather than setting vertex normal attributes.

A



On 21 May 2015, at 20:04, Gerbrand Nel <[email protected]> wrote:

Hey guys
In soft we have a discontinuity angle slider under geometry approximation.
Where do I find this in houdini?
I have a low poly object that I need to render like a crystal, so i need the 
facets to be super hard, no smoothing over edges
Thanks
G









-- 
Christopher Crouzet
http://christophercrouzet.com



  

Reply via email to