I tested this on Sunday this week. It was so outstanding, to walk/drive the controller for the app (not necessary to walk, but I was sooo immersed) This really is the future, much better than being wired to a computer for 1280X resolution screen. Phones and wireless Bluetooth controllers are putting these apps across the winners!
U4 vs Unity. I´m going back to Unity of course. U4 it´s like "Maya"....there...I said it. Here´s the device for $27 bucks only: http://amzn.to/1KkHLO3 On Tue, Aug 25, 2015 at 8:47 PM, Francisco Criado <malcriad...@gmail.com> wrote: > Hi Eric, > > at that moment you can see the unreal engine menues :) since i couldnt > compile it because of 4.82 version errors, so i decided to play from the > editor :s the argentinian way jejejejj... > For being a project done by 3 people on free time we were pretty happy the > result. > Leendert it would be great to share what we have done, i'm sending you an > email. > Francisco. > > > On Monday, August 24, 2015, Eric Turman <i.anima...@gmail.com> wrote: > >> Sorry for the noise...0:38 looked very similar to another app done in >> Unity 3D for oculus. >> >> Congrats to the creators. >> >> Cheers >> -=Eric >> >> On Sat, Aug 22, 2015 at 7:35 PM, Eric Turman <i.anima...@gmail.com> >> wrote: >> >>> ...unless it is a different oculus application using the same assets >>> that I believe are being used. >>> >>> On Sat, Aug 22, 2015 at 7:21 PM, Eric Turman <i.anima...@gmail.com> >>> wrote: >>> >>>> But it was not the Unreal engine at 0:38...It was Unity 3D >>>> >>>> On Sat, Aug 22, 2015 at 4:07 PM, Francisco Criado < >>>> malcriad...@gmail.com> wrote: >>>> >>>>> As soon as we can show the content, i'll post another video. >>>>> Don't expect too much :) >>>>> Nico, about the difference between Oculus and GearVR at a first glimp >>>>> i was impressed about resolution, here in the studio we have dk2 in each >>>>> machine and we are used to oculus grid screen and you wont see it gearvr. >>>>> In terms of apk i exported the ride using 360 export plugin from >>>>> unreal as hdr and then in afterfx made the mp4. >>>>> The project was done ue 4.8.2 and its wonderfull bugs didnt let me >>>>> export to android properly. >>>>> Must say its a nice experience doing 3d animation "out of the screen" >>>>> with all what it demands, always in mind there is no "behind the camera" >>>>> in >>>>> terms of environment. >>>>> The nicest part was kids reaction! Here in Argentina its not usual >>>>> this kind of experiences and less in a public hospital :s >>>>> >>>>> Greetings, >>>>> Francisco. >>>>> El ago 22, 2015 12:27 PM, "Eric Turman" <i.anima...@gmail.com> >>>>> escribió: >>>>> >>>>>> For what it is worth, all the assets @ 0:38 were done in Softimage =) >>>>>> >>>>>> On Sat, Aug 22, 2015 at 8:48 AM, Nicolas Esposito <3dv...@gmail.com> >>>>>> wrote: >>>>>> >>>>>>> Wonderfull! >>>>>>> Francisco, regarding the technical side, there are gigantic >>>>>>> differences in terms of performance between the DK2 and GearVR? >>>>>>> >>>>>>> I'm tempted to go wireless with the GearVR, but compared to the DK2 >>>>>>> ( desktop ) I think that there is no match, but I would like to hear >>>>>>> some >>>>>>> opinions about that. >>>>>>> >>>>>>> Very nice job and for a good cause :) >>>>>>> >>>>>>> 2015-08-22 15:10 GMT+02:00 Leendert A. Hartog <hirazib...@live.nl>: >>>>>>> >>>>>>>> Looks very fascinating. Do tell us more! >>>>>>>> Might even be a worth a"making-of" for the si-community. >>>>>>>> Contact me, if you agree... >>>>>>>> >>>>>>>> -- >>>>>>>> >>>>>>>> Leendert A. Hartog AKA Hirazi Blue >>>>>>>> Administrator NOT the owner of si-community.com >>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> -=T=- >>>>>> >>>>> >>>> >>>> >>>> -- >>>> >>>> >>>> >>>> >>>> -=T=- >>>> >>> >>> >>> >>> -- >>> >>> >>> >>> >>> -=T=- >>> >> >> >> >> -- >> >> >> >> >> -=T=- >> > > > -- > Sent from Gmail Mobile > -- Portfolio 2013 <http://be.net/3dcinetv> Cinema & TV production Video Reel <https://vimeo.com/3dcinetv/reel2012>