Blueprints strike me as nothing more ground breaking than node-based prefabs--gimicky; I'm not sold. For the time being, I'm sticking with the more generalized platform of Unity.
On Thu, Aug 27, 2015 at 2:51 AM, Nicolas Esposito <3dv...@gmail.com> wrote: > UE4 like Maya? you kidding? > > Unity philosophy, if you want to create basic stuff, is "You have to code > that" or "There is a plugin for that" which can be applied to both Maya and > Max...Blueprints in UE4 is one of the greatest thing I could've hope for > since Unity is all expect artist friendly :) > -- -=T=-