Blueprints strike me as nothing more ground breaking than node-based
prefabs--gimicky; I'm not sold. For the time being, I'm sticking with the
more generalized platform of Unity.

On Thu, Aug 27, 2015 at 2:51 AM, Nicolas Esposito <3dv...@gmail.com> wrote:

> UE4 like Maya? you kidding?
>
> Unity philosophy, if you want to create basic stuff, is "You have to code
> that" or "There is a plugin for that" which can be applied to both Maya and
> Max...Blueprints in UE4 is one of the greatest thing I could've hope for
> since Unity is all expect artist friendly :)
>


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-=T=-

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