clutching at straws.. but if they are good in viewport and not at render
time  could you not attempt to bake them into topology first?

On 30 September 2015 at 09:16, Olivier Jeannel <facialdel...@gmail.com>
wrote:

> Will check the rotation idea, although I think I already checked while
> looking for the soluton in distress.
> The temporary solution was to use PLND Deform By Strands with a grid, but
> it's slow and I have many many strands in the scene, hopefully not all of
> them have bugs (or noticeable bug).
> And I'm usin Redshift, but tested with MR, and I have the same bug.
> Probably one of these twisting rotation problem when going above 720°... I
> tried some Upvector tweaking too, but it was a shot in the dark.
>
> Too bad, it's getting a bit fucked-up at render stage, the scene is really
> nice and shows some ice magic (you know, the one you're happy with)
>
> Anyway, if someone has an idea don't hesitate to post ;)
>
> On Wed, Sep 30, 2015 at 2:14 AM, Nono <nnois...@gmail.com> wrote:
>
>> Yes already saw that a couple of times...
>> Sadly I think it's a renderer specific problem of the strand orientation.
>> Just to check, switch to mental Ray and you will see something different.
>> Giving a small rotation on a second axis should fix the problems.
>>
>> Le mer. 30 sept. 2015 à 01:09, Sven Constable <sixsi_l...@imagefront.de>
>> a écrit :
>>
>>> Are you using mental ray? If so, try switching from scanline mode to
>>> raytrace for primary rays (optimization tab). A shot in the dark though…
>>>
>>>
>>>
>>> sven
>>>
>>>
>>>
>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Olivier Jeannel
>>> *Sent:* Tuesday, September 29, 2015 8:13 PM
>>> *To:* softimage@listproc.autodesk.com
>>> *Subject:* Align Strand segments
>>>
>>>
>>>
>>> Hi all,
>>>
>>>
>>>
>>> I'm using Create Strands and BendStrands to make some kind of spiral
>>> ribon.
>>>
>>> [image: Inline image 1]
>>>
>>> As you might see in the attached pic, I'm getting some artifacts at
>>> render time. The particle shape is set to Box, ConstrainStrandLength,
>>> AlignStrandSegments are plugged, but don't do much to correct this.
>>>
>>>
>>>
>>> Any idea ?
>>>
>>>
>>>
>>
>

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