Hi

Those parameters do the same thing and have the same meaning in any of the
Arnold plugins.

In general, the mailing lists are customer-only.

Thanks

Stephen
Solid Angle Support

On Mon, Nov 30, 2015 at 6:46 PM, Sebastien Sterling <
[email protected]> wrote:

> Thanks Steven, am of to digest all this :)
>
> I know that they both have exposure and intensity.
>
> the impression i got in sitoa is that you can leave exposure at it's
> default, and just ramp up the intensity, as explained in the guide
>
> "If you are not used to working with exposure in the lights, you can
> simply leave the exposure parameter at its default value of 0 (since 20 =
> 1, the formula then simplifies to: color * intensity * 1)."
>
> I get from this that exposure is for people who like to work with camera
> terminology.
>
>
> In Mtoa, it feels like "Exposure" is a far more important parameter. i was
> just concerned if this affected physical accurate lighting in any way. in
> the past i've seen both schools of thought clash.
>
> Is there still an Arnold list to put these kind of questions too ? and if
> so, how does one get an invite ?
>
>
> Thanks again for the full answer !
>
>
>
>
> On 30 November 2015 at 22:26, Stephen Blair <[email protected]>
> wrote:
>
>> Hi
>>
>> The only differences in a default spot light are the default
>> spot_light.cone_angle and the spot_light.samples.
>>
>>
>>    - MtoA sets the cone_angle to 40 (the Arnold default is 65)
>>    - SItoA sets the samples to 2 (the Arnold default is 1)
>>
>>
>> Here's the non-default settings from ASS files exported from Maya and
>> Softimage:
>>
>> # MtoA default
>> spot_light
>> {
>>  name spotLightShape1
>>  cone_angle 40
>> }
>>
>> # SItoA default
>> spot_light
>> {
>>  name Spot.SItoA.6000
>>  samples 2
>> }
>>
>> And here's the Arnold defaults:
>>
>> # Arnold defaults
>> kick -info spot_light
>> node:         spot_light
>> type:         light
>> output:       (null)
>> parameters:   33
>> filename:     <built-in>
>> version:      4.2.11.0
>>
>> Type          Name                              Default
>> ------------  --------------------------------  -----------------------
>>
>> POINT[]       position                          0, 0, 0
>> POINT[]       look_at                           0, 0, -1
>> VECTOR[]      up                                0, 1, 0
>> FLOAT         radius                            0
>> FLOAT         lens_radius                       0
>> FLOAT         cone_angle                        65
>> FLOAT         penumbra_angle                    0
>> FLOAT         cosine_power                      0
>> FLOAT         aspect_ratio                      1
>> ENUM          decay_type                        quadratic
>> MATRIX[]      matrix
>> RGB           color                             1, 1, 1
>> FLOAT         intensity                         1
>> FLOAT         exposure                          0
>> BOOL          cast_shadows                      true
>> BOOL          cast_volumetric_shadows           true
>> FLOAT         shadow_density                    1
>> RGB           shadow_color                      0, 0, 0
>> INT           samples                           1
>> BOOL          normalize                         true
>> BOOL          affect_diffuse                    true
>> BOOL          affect_specular                   true
>> BOOL          affect_volumetrics                true
>> FLOAT         diffuse                           1
>> FLOAT         specular                          1
>> FLOAT         sss                               1
>> FLOAT         indirect                          1
>> INT           max_bounces                       999
>> NODE[]        filters                           (empty)
>> FLOAT[]       time_samples                      (2 elements)
>> INT           volume_samples                    2
>> FLOAT         volume                            1
>> STRING        name
>>
>>
>> A light has Intensity and Exposure parameters, both in MtoA and in SItoA.
>>
>>
>>
>> Thanks
>>
>> Stephen
>> Solid Angle Support
>>
>> On Mon, Nov 30, 2015 at 4:50 PM, Sebastien Sterling <
>> [email protected]> wrote:
>>
>>> Hey List have been messing around and comparing Mtoa with Sitoa
>>>
>>> Is it just me or is Penumbra a very different thing in each versions ?
>>>
>>> sitoa feels like you start from scratch, absolute zero, and work up,
>>> Mtoa feels like you just walked into a previously saved preset. it looks a
>>> little nicer, but i can't shake the niggling feeling that it starts from a
>>> stylized/physically inaccurate base.
>>>
>>> Does anyone know how to soften the falloff on a spotlight ?
>>>
>>> Cause Penumbra doesn't seem to do that in Mtoa.
>>>
>>> and is exposure in the Arnold settings in Mtoa = to The light intensity
>>> in Sitoa ?
>>>
>>
>>
>

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