I am moving animation from one character onto an almost identical one. The
original one has animation layers animated. My question is how to copy all
the animaiton on the rig with the animation layers intact, so I can apply
them to the new character and revise the animation in each layer after the
change?

I know I can store the animation layers in an action clip, but when I apply
it to the new character, the animation layers seem to be baked into one
base layer, and I see no option to recreate animation layers. Is there a
way or do I have to perform more convoluted copy of animation per rig
controller?
Thyanks!

Morten

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