Since animation layers are Mixer clips I looked at applying them to empty
extra layers on the new rig, but they would override the base layer and not
be applied to the upper layers. I must apply the clip as I  need to have
all animation layers editable for later revisions.

I have managed by copying animation including layers manually per rig
controller, but a bit tedious and error prone :)

Thanks - Morten






Den 16. december 2015 kl. 15:44 skrev Oz Adi <[email protected]>:

> 
> Have you tried storing the base layer as a clip on the mixer, then
> exporting the mixer itself along with it’s animation layers containers,
> 
> Then importing the mixer to a different identical rig.
> 
> it seems to work, but object names must be identical.
> 
> 
> 
> 
> 
> 
> 
> 
> 
> I am moving animation from one character onto an almost identical one. The
> original one has animation layers animated. My question is how to copy all
> the animaiton on the rig with the animation layers intact, so I can apply
> them to the new character and revise the animation in each layer after the
> change?
> 
> I know I can store the animation layers in an action clip, but when I apply
> it to the new character, the animation layers seem to be baked into one
> base layer, and I see no option to recreate animation layers. Is there a
> way or do I have to perform more convoluted copy of animation per rig
> controller?
> Thyanks!
> 
> Morten
> 
> 
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