Have you tried storing the base layer as a clip on the mixer, then exporting 
the mixer itself along with it’s animation layers containers,
Then importing the mixer to a different identical rig.

it seems to work, but object names must be identical.





I am moving animation from one character onto an almost identical one. The 
original one has animation layers animated. My question is how to copy all the 
animaiton on the rig with the animation layers intact, so I can apply them to 
the new character and revise the animation in each layer after the change?



I know I can store the animation layers in an action clip, but when I apply it 
to the new character, the animation layers seem to be baked into one base 
layer, and I see no option to recreate animation layers. Is there a way or do I 
have to perform more convoluted copy of animation per rig controller?

Thyanks!



Morten





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