Well, design, archviz and games are quite different areas, but in general:

Design: Rhinoceros, very very easy to use and to create some amazing stuff

Games: In recent years lots of studios have been using
(thanks/because/being forced from ) Autodesk Maya and I have to say, at
least now I'm scripting more then in Softimage, which can be viewed as a
good or bad thing...

ArchViz: Whatever DCC allows you to input parametric dimensions. As far as
I know no game engines import Vray materials 1:1 and some of them have a
builtin function of poly reduction, but 99% of the time you need to create
two separate sets of UVs ( one for the lightmap, the other one for color
texture ) and re-create all the materials ( nowdays all engine use a
physically based material editor) inside UE4.

Don't really know about 2d design

2016-01-08 13:07 GMT+01:00 Sebastien Sterling <[email protected]>
:

> Hey list I have a friend who is looking to get into design, games, ark
> viz...
>
> What would be the standard these days, the best things to learn in this
> regard ? 3D and 2d design
>
> He has a background in design, has used solid works,  however I think
> there may be better option for generating quick previz.
>
> Do let us know what you think
>
> No wrong answears .
>

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