Thanks Nicolas, Rhino ey? i always thought that was for jewellery. On 8 January 2016 at 13:09, Nicolas Esposito <[email protected]> wrote:
> Well, design, archviz and games are quite different areas, but in general: > > Design: Rhinoceros, very very easy to use and to create some amazing stuff > > Games: In recent years lots of studios have been using > (thanks/because/being forced from ) Autodesk Maya and I have to say, at > least now I'm scripting more then in Softimage, which can be viewed as a > good or bad thing... > > ArchViz: Whatever DCC allows you to input parametric dimensions. As far as > I know no game engines import Vray materials 1:1 and some of them have a > builtin function of poly reduction, but 99% of the time you need to create > two separate sets of UVs ( one for the lightmap, the other one for color > texture ) and re-create all the materials ( nowdays all engine use a > physically based material editor) inside UE4. > > Don't really know about 2d design > > 2016-01-08 13:07 GMT+01:00 Sebastien Sterling < > [email protected]>: > >> Hey list I have a friend who is looking to get into design, games, ark >> viz... >> >> What would be the standard these days, the best things to learn in this >> regard ? 3D and 2d design >> >> He has a background in design, has used solid works, however I think >> there may be better option for generating quick previz. >> >> Do let us know what you think >> >> No wrong answears . >> > >

