Thanks Nicolas, Rhino ey? i always thought that was for jewellery.

On 8 January 2016 at 13:09, Nicolas Esposito <[email protected]> wrote:

> Well, design, archviz and games are quite different areas, but in general:
>
> Design: Rhinoceros, very very easy to use and to create some amazing stuff
>
> Games: In recent years lots of studios have been using
> (thanks/because/being forced from ) Autodesk Maya and I have to say, at
> least now I'm scripting more then in Softimage, which can be viewed as a
> good or bad thing...
>
> ArchViz: Whatever DCC allows you to input parametric dimensions. As far as
> I know no game engines import Vray materials 1:1 and some of them have a
> builtin function of poly reduction, but 99% of the time you need to create
> two separate sets of UVs ( one for the lightmap, the other one for color
> texture ) and re-create all the materials ( nowdays all engine use a
> physically based material editor) inside UE4.
>
> Don't really know about 2d design
>
> 2016-01-08 13:07 GMT+01:00 Sebastien Sterling <
> [email protected]>:
>
>> Hey list I have a friend who is looking to get into design, games, ark
>> viz...
>>
>> What would be the standard these days, the best things to learn in this
>> regard ? 3D and 2d design
>>
>> He has a background in design, has used solid works,  however I think
>> there may be better option for generating quick previz.
>>
>> Do let us know what you think
>>
>> No wrong answears .
>>
>
>

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