"no improvement in the processflow for rigging in that much time, almost in
any program"

This is very true Eugene, there has been very little in this regard,
however it is also necessary to point out, that all the DCC's didn't start
on the same rung when it came to that stagnation.

It is also good to remember how abysmal Maya's offerings where in terms of
polymodeling before quaddraw, which is in fact NEX tools originally, which
kinda feels like an amalgamation of both softimage and max functionality
and philosophy

Quaddraw, is all well and good, but i suspect it may have some very glaring
limitations, on higher polygon count assets:

I have a Tiger mesh i built, realistic asset 52 000 poly's, pretty standard
to my knowledge as far as film and high end commercials go

I want to cut the head off to do some stuff, then reattach it.

already as i separate the head, and start moving it, there is a massive
hit, every time i pick up the head hull, its like a full 2 seconds delay
before it follows the cursor.

now if i try to use the target weld tool, (which is the Quaddraw solution
for welding points) after reconnecting 3 verts the tool becomes sluggish,
after five it become glittery and lags like a pig dipped in shit, and i
have to delete the history... i have another 107 verts to reconnect...

i'd like to think this is all my PC dying, but the same operations in soft
run are as smooth as butter, the frame rate actually goes up as i am moving
the head around, which i find partially disturbing?. :(

i haven't had time to mess around too much with the tools in Quaddraw,
however from what i have seen, they seem temperamental and prone to
crashing, i modeled something up from a simple box the other day, reached
107 polygones, maya crashes to desktop, i turn on softimage.

I respect the functionality and ease of use they offer however,
stability... as the french would say "C'est pas pour les cochons" (is not
just for pigs).

PS:

Nice one Greg ;) though given the topic of this thread, this pic seems a
little closer to the money.
Ou ! the Romeroe's are living in Ireland now, are you the same Greg that
worked on Doom ?

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