I strongly suggest you to try Rhino for nurbs conversion and poly optimization/cleaning, since there are some builtin features in order to do that. Then from there you can export in FBX and have a clean mesh rather then wasting time in Maya or do the cleanup in Softimage.
2016-01-29 10:45 GMT+01:00 David Saber <[email protected]>: > Hello list! > > I need to convert Solidworks IGES nurbs to polygons. > In Softimage, the IGES import fails and creates nothing more than a null. > So I'm testing Maya to achieve this. In Maya, the function is available in > Modify > convert > nurbs to polygon. This works well, but I don't > understand why the resulting object has too many faces, has corrupted > geometry and inverted faces. Nurbs object are always simple, grid-like > surfaces, that are just given a shape, so why aren't they translated into > similar polygonal objects? > After this conversion, I export as FBX and import into Softimage where I > spend too much time cleaning the mesh. Is there a faster way to do this? > Thanks, > David >

