I strongly suggest you to try Rhino for nurbs conversion and poly
optimization/cleaning, since there are some builtin features in order to do
that.
Then from there you can export in FBX and have a clean mesh rather then
wasting time in Maya or do the cleanup in Softimage.

2016-01-29 10:45 GMT+01:00 David Saber <[email protected]>:

> Hello list!
>
> I need to convert Solidworks IGES nurbs to polygons.
> In Softimage, the IGES import fails and creates nothing more than a null.
> So I'm testing Maya to achieve this. In Maya, the function is available in
> Modify > convert > nurbs to polygon. This works well, but I don't
> understand why the resulting object has too many faces, has corrupted
> geometry and inverted faces. Nurbs object are always simple, grid-like
> surfaces, that are just given a shape, so why aren't they translated into
> similar polygonal objects?
> After this conversion, I export as FBX and import into Softimage where I
> spend too much time cleaning the mesh. Is there a faster way to do this?
> Thanks,
> David
>

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