Totally agree with Adrian. It's not 1998... 2005... or even 2010 any more. Turn around is very fast now, for industry projects. Very fast.
In 2010 I worked up the nerve to jump ship and head out on my own as a freelancer. At that time I had been using Maya for 4 years at a game studio; before that I was using Max. I had not touched Softimage in at least 5 years, I was most familiar with Maya at the time. But when I jumped, I switched to SI because I knew I had to compete in a very competitive environment. SI was (and is) a production tool a single user and small group can use to get a job done from concept to completion out of the box (well... with the purchase of a Redshift license). AD no longer offers a product that fills that niche. From: adrian.w...@fluid-pictures.com To: softimage@listproc.autodesk.com Subject: RE: Goodbyes (was this is the end...) Date: Fri, 5 Feb 2016 10:27:17 +0000 still using soft, still lurking (and posting occasionally!!) our problem is a double edged one; more people moving to other software, and no new blood, means less available freelancers (yes i got your mails, will be in touch when stuff shows up!) but more importantly, having spoken to a few seasoned maya vets, we simply CANNOT do the kind of low end TV 3D graphics we currently can with maya we often only have a day or two to do a shot for a tv doc, think about that for a minute, that's often modelling, light, rig, render and a couple of hours for comp budgets are only getting smaller, so the time allowed for a sequence goes down, but no app (other than soft) that i am aware of enables this kind of fast turn around and before anyone points out that low end tv work is a niche circumstance, this will spread, i know commercials budgets aren't what they were either.... bottom line, as an industry, up against shrinking budgets/deadlines, we simply can't use an app that throws up road blocks to your workflow every 3 clicks of the mouse /end rant