Hey, I have something working good ! :)
My only problem is with the names :
They are named like this : "visage_00005.tga"
I do :
for (i=0 ; i<20 ; i++){
SICreateImageClip("Pictures\\Visages\\Visages_0000"+i+".tga", null, null);
}
it works good until itteration 9
I get :
"visage_00009.tga"
at 10 I get
"visage_000010.tga" istead of "visage_00010.tga"
Can you guys tell me if there is a syntax to have the number increment but
keep the number of digit ?
Otherwise, it's awesome :))
On Thu, Feb 25, 2016 at 5:16 PM, Cristobal Infante <[email protected]> wrote:
> i is the number (variable), but if you have inside " " it becomes a string.
>
> the plus concatenates strings with variables
>
> On 25 February 2016 at 16:09, Olivier Jeannel <[email protected]>
> wrote:
>
>> Gold !
>> What is ["+i+"] ?
>>
>>
>>
>>
>>
>>
>> On Thu, Feb 25, 2016 at 5:00 PM, Stephen Blair <[email protected]>
>> wrote:
>>
>>> i = 10
>>> LogMessage( "item[i]" )
>>> LogMessage( "item["+i+"]" )
>>>
>>> On Thu, Feb 25, 2016 at 10:46 AM, Olivier Jeannel <
>>> [email protected]> wrote:
>>>
>>>> Hello there,
>>>>
>>>> Following my yesterday question "1 texture per polygon", I ended up
>>>> connecting a huge TextureArraySwitch with up to 95 Textures. Did it by
>>>> hand, took me a while.
>>>>
>>>> Ok no my deep desire is to do it with Jscript.
>>>> Now, I have this :
>>>>
>>>> for (i=0 ; i<10 ; i++){
>>>>
>>>> Application.SIAddArrayElement("Sources.Materials.DefaultLib.Material.Texture_Array_Switch.values");
>>>> }
>>>>
>>>> //it creates 10 entries in the node
>>>>
>>>> I need to populate each index value with incrementing values
>>>>
>>>> for (i=0 ; i<10 ; i++){
>>>> SetValue("Sources.Materials.DefaultLib.Material.Texture_Array_Switch.values.Item[i].index",
>>>> i, null);
>>>> }
>>>>
>>>> But this gives me an error
>>>> He doesn't like the item[i].
>>>>
>>>> Can someone tells me what I'm doing wrong I'm totally new to Jscript :/
>>>>
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>>>
>>>
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