For a current project I modified the Flow Along Curve compound a little bit. Maybe it helps. Combining with Rotate Around Curve and Turbulence should be possible in a simulated ICE tree.

Cheers,
Stephan

Am 26.02.2016, 12:20 Uhr, schrieb Mladen Kevic <[email protected]>:

Hi everyone

is there a way to have some more control with Flow Along Curve? like rotating around that same curve, or have slight turbulence on motion? Whatever i use besides Flow Along Curve, it overrides it and just flow is applied. If i reduce weight of that node, it don't follow curve anymore over the >time and distance. In some cases i solve it by adding mesh that will bounce the particle back into curve radius, but it's not always accurate and i don't get >clean results.


one of example what i looking for is something similar like maya "Create Curve Flow" (i know that that system use multiple goals to achieve that)

thanks,
Mladen

Attachment: Flow Along Curve.1.5.xsicompound
Description: Binary data

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