Thanks Eric, I'll give it a try on Monday.
On Feb 28, 2016 11:28 AM, "Eric Thivierge" <[email protected]> wrote:

> Here you go Jeremy & all:
>
> https://gist.github.com/EricTRocks/acdb297705dd58a6226c
>
> Can probably be optimized a bit but works for my needs.
>
> Eric T.
>
> --------------------------------------------
> Eric Thivierge
> http://www.ethivierge.com
>
> On Sat, Feb 27, 2016 at 10:35 PM, Eric Thivierge <[email protected]>
> wrote:
>
>> Yes I've done it for an internal tool. I can dig up a snippet in the next
>> few days. You're basically going to write to a Vec3 array attribute that
>> you'll have to pre-fill with place holder data then build up your data
>> array through your timeline pass and at the end set it all at once.
>>
>> It's essentially emulating the shape plot feature where it baked the data
>> to a clip internally to the scene. So you don't have to manage this out of
>> the scene.
>> On Feb 27, 2016 6:46 PM, "Ed Manning" <[email protected]> wrote:
>>
>>> pretty sure you could:
>>>
>>> Get PointPosition => Build Array From Set => Set Data (self.myDataArray
>>> {or whatever name you choose})
>>>
>>> Then use a Get Data node referencing "self.myDataArray" if in the same
>>> ICEtree, or referencing the geo or pointcloud you set the data on if
>>> applying to other geo.
>>>
>>> I think it needs to get more complex if you're building the
>>> pointPosition array from a pointcloud that has a varying number of points,
>>> like a sim in which particles are being created or deleted...
>>>
>>> On Fri, Feb 26, 2016 at 9:12 PM, Jeremie Passerin <[email protected]>
>>> wrote:
>>>
>>>> Hey guys,
>>>>
>>>> I'm not sure if there is many people left on that list to answer, but I
>>>> thought I'll give it a shot.
>>>>
>>>> I was wondering if there is a way with ICE to cache point position per
>>>> frame internaly without saving to file.
>>>> I'm thinking maybe I could build an array of point position, and then
>>>> read from that... not sure how to do that though.
>>>>
>>>> Any idea ?
>>>>
>>>> Thanks,
>>>> Jeremie
>>>>
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