I wondered that too. I don't believe there is a Redshift shading SDK yet though. They have said it will be OSL based when it comes.

Ben

On 3/8/2016 1:07 PM, Leoung O'Young wrote:
Hi Holger,

Not sure if this has been discuss before, any chance it will be develop for Redshift.
We used your shaders a lot when we were using Mental Ray.

Thanks again,
Leoung

On 06/03/2016 11:29 AM, Schoenberger wrote:
Hey
The company has finished a milestone and I had now time to work a bit on my private project, the Binary Alchemy shaders. I have decided to cancel the new volume shader collection and have included all shaders that have been developed so far into the BA Essential Collection. I had to change a bit and used a different compiler for Linux, so I am not sure if it works on all platforms. And I stated the new version as "beta" in this email. There are 9 new shaders, you can view the new shaders and the download the package via the menu on the left:
http://www.binaryalchemy.de/index_dev.htm
Let me know if there are some issues and remember it is postcardware, so let me know where or for what kind of CGI it is used, at best some production links or images.
Happy rendering,
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night


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