Thanks for the reply, that is too bad, Redshift is just so much faster
and without any artifacts that Mental Ray sometime produces.
On 08/03/2016 4:04 PM, Schoenberger wrote:
Hi
@Jason
The email address is in the header of the website.
But you are right, I will change the license text that it mentiones
the email address.
@Leoung
If I have more time, then next renderer would be VRay.
But redshift might be a problem as all my sources are using the CPU
and not GPU.
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
------------------------------------------------------------------------
*From:* [email protected]
[mailto:[email protected]] *On Behalf Of
*Jason S
*Sent:* Monday, March 07, 2016 11:12 PM
*To:* [email protected]
*Subject:* Re: Beta of new Binary Alchemy shaders available for free
Thanks Holdger! Your shaders have been used much more than you think!
And since these are postcardware, have you consider putting on the
main page you referenced a promenent link
(perhaps a dedicated email link that doesnt involve registering?)
to send things?
Thanks again, for me your shaders (including various breadcrums)
continue to come in handy, and have more times than I can remember!
Cheers,
-J
On 03/07/16 11:08, Laurence Dodd wrote:
Cheers Holger,
Much appreciated
On 7 March 2016 at 11:02, Dan Yargici <[email protected]
<mailto:[email protected]>> wrote:
That's great, cheers Holger
On Mon, Mar 7, 2016 at 10:40 AM, Adam Seeley
<[email protected] <mailto:[email protected]>> wrote:
Absolutely great Holger.. many thanks.
Adam.
On 7 March 2016 at 09:05, Morten Bartholdy
<[email protected] <mailto:[email protected]>> wrote:
Great stuff - thanks Holger!
Morten
> Den 6. marts 2016 klokken 17:29 skrev Schoenberger
<[email protected] <mailto:[email protected]>>:
>
>
> Hey
>
> The company has finished a milestone and I had now
time to work a bit on my
> private project, the Binary Alchemy shaders.
>
> I have decided to cancel the new volume shader
collection and have included
> all shaders that have been developed so far into the BA
> Essential Collection.
> I had to change a bit and used a different compiler
for Linux, so I am not
> sure if it works on all platforms. And I stated the new
> version as "beta" in this email.
>
> There are 9 new shaders, you can view the new
shaders and the download the
> package via the menu on the left:
> http://www.binaryalchemy.de/index_dev.htm
>
>
> Let me know if there are some issues and remember
it is postcardware, so let
> me know where or for what kind of CGI it is used, at
> best some production links or images.
>
>
> Happy rendering,
> Holger Schönberger
> technical director
> The day has 24 hours, if that does not suffice, I
will take the night
>
>
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Laurence Dodd
Porkpie Animation
E: [email protected] <mailto:[email protected]>
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