Thanks, Nuno. On Mon, Apr 18, 2016 at 2:37 PM, Nuno Conceicao <[email protected] > wrote:
> This looks really nice! > > > On Mon, Apr 18, 2016 at 2:08 PM, pedro santos <[email protected]> wrote: > >> >> >> >> *Hey Matt.Thanks for the extended explanation and insight! I'll tinker >> with your expression and see what I develop with it. My C++ skills though >> at the moment are none. So I'll have to invest in that in the future. This >> seems like a good place to start * >> https://www.udemy.com/unrealcourse/?pmtag=1c144738-b28d-4cdc-ae62-3d96a002386a >> * :) * >> >> I had completely forgotten about UV to location, thanks for the heads-up >> about its issues! >> >> >> >> I do have to admit a mistake here. I was only playing with Constrain to >> Curve (Path) not (Param). The latter does not have the constrained object >> sliding around the relative length, so I can work with it! >> One issue with Curve constrain is the Up-Vector is not great. So I went >> with two parallel lofted curves and Constrain to Surface which give me a >> good sense of orientation: http://i.imgur.com/QukQbIC.png even though >> the tangent is not as good as the curve constrain. Only used ICE to get the >> Scale from the CPS to the deformers. >> >> >> >> >> This chain will have multiple purposes for me from tail to tentacle >> Though the only thing I'm missing is an IK/FK switch solution that allows >> me to pose in IK and switch/bake keys into FK. I guess I'll just go with FK >> for now. >> >> Thanks! >> Pedro >> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > -- *------------------------------[image: http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/> <http://probiner.x10.mx/>*
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